07-07-2019, 11:54 PM -
RPCS3 0.0.6-8331-6d65d342 Alpha
Does nothing and throws this error using OGL
F {RSX [0x0004254]} RSX: class std::runtime_error thrown: Verification failed (e=0x7f):
(in file c:\projects\rpcs3\rpcs3\emu\rsx\gl\glrendertargets.cpp:642)
Vulkan boots but crashes RPCS3 after opening cutscene with
RPCS3: Fatal Error
Unhandled Win32 exception 0xC0000005
Segfault reading location 00000000000000000100 at 0000000006f26fb7e.
Instruction address: 0000000006f26fb7e.
Function address: 0000000006f26fb30 (base+0xf9fb30).
Module name: 'nvoglv64.dll'.
Module base: 0000000006e2d0000.
RPCS3 image base: 0000000000010000
Is this going to be added to the compatibility database? For whatever reason the game is identified by its (serial?) MRTC00003 and not its gameID. The single only game I have that doesnt show a circle indicating its compatibility status in RPCS3.
Does nothing and throws this error using OGL
F {RSX [0x0004254]} RSX: class std::runtime_error thrown: Verification failed (e=0x7f):
(in file c:\projects\rpcs3\rpcs3\emu\rsx\gl\glrendertargets.cpp:642)
Vulkan boots but crashes RPCS3 after opening cutscene with
RPCS3: Fatal Error
Unhandled Win32 exception 0xC0000005
Segfault reading location 00000000000000000100 at 0000000006f26fb7e.
Instruction address: 0000000006f26fb7e.
Function address: 0000000006f26fb30 (base+0xf9fb30).
Module name: 'nvoglv64.dll'.
Module base: 0000000006e2d0000.
RPCS3 image base: 0000000000010000
Is this going to be added to the compatibility database? For whatever reason the game is identified by its (serial?) MRTC00003 and not its gameID. The single only game I have that doesnt show a circle indicating its compatibility status in RPCS3.
This post was last modified: 07-07-2019, 11:59 PM by klepp0906.