Armored Core: Verdict Day [BLUS31194]
Started by gespenst




6 posts in this topic
gespenst
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60 posts 6 threads Joined: Nov 2017
06-03-2018, 06:25 AM -
#1
RPCS3 v0.0.5-6884-dcd7f442f Alpha

Still unchanged since the last report from NPUB31425 thread although it can easily runs at 20-30 FPS now
   

log: https://drive.google.com/open?id=1cpZuJy...5cF7fxWJWY
This post was last modified: 06-13-2018, 02:44 PM by Asinine.
Asinine
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2,060 posts 83 threads Joined: Aug 2017
06-13-2018, 02:44 PM -
#2
Fixed thread title from "Armored Core - Verdict Day" to "Armored Core: Verdict Day"

Please be careful, if the title is not correct it means we have to manually fix it in the database if it did not get spotted from a moderator before the update script is ran which adds entries into our compat database.
This post was last modified: 06-13-2018, 02:45 PM by Asinine.
Omega
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13 posts 0 threads Joined: Sep 2018
05-23-2020, 04:11 AM -
#3
(06-03-2018, 06:25 AM)gespenst Wrote: RPCS3 v0.0.5-6884-dcd7f442f Alpha

Still unchanged since the last report from NPUB31425 thread although it can easily runs at 20-30 FPS now


log: https://drive.google.com/open?id=1cpZuJy...5cF7fxWJWY

Test with latest build?
dofits
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7 posts 0 threads Joined: Dec 2020
12-15-2020, 09:55 AM -
#4
Can get into the first mission, but not any further, getting 'access violation writing location error', which I get on Armored Core 4 and Armored Core for Answer if I turn on Read/Write Color Buffers, I've turned it off for both of them and for this one initially, but it still got that error.
duffmanX
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1 posts 0 threads Joined: Feb 2022
02-16-2022, 03:20 AM -
#5
(12-15-2020, 09:55 AM)dofits Wrote: Can get into the first mission, but not any further, getting 'access violation writing location error', which I get on Armored Core 4 and Armored Core for Answer if I turn on Read/Write Color Buffers, I've turned it off for both of them and for this one initially, but it still got that error.

I got it to work by:
-framelimit 59.94
-write color buffers
-back ground blur to 50%
-turn off all trophies in management
Aldracity
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8 posts 1 threads Joined: May 2018
12-12-2022, 01:34 AM -
#6
RPCS3 v0.0.25-14469-45bd0d1f Alpha | master

So, I tried setting Max Power-Saving CPU Preemptions to 400, and Max SPU threads to 1, and managed to play through a few missions. With these settings, if I select a mission then wait ~10-15 seconds before entering it, I can consistently start the mission. However, there's a seemingly random chance to crash and get this error on mission completion:
F {PPU[0x1000000] Thread (main_thread) [0x012d99d8]} VM: Access violation writing location 0x0 (unmapped memory)

If I don't wait before starting, I get a similar error, but it happens this way instead:
F {PPU[0x1000049] Thread (Ac4SortieScene) [0x012d99d8]} VM: Access violation writing location 0x0 (unmapped memory)

Attached 3 logs - one where the mission succeeds, one where it fails, and one where it crashes before getting into the mission (not waiting ~10-15 seconds).
This post was last modified: 12-12-2022, 08:20 AM by Aldracity. Edit Reason: RPCS3 version


Attached Files
.gz   RPCS3.log_success.gz (Size: 1.17 MB / Downloads: 1)
.gz   RPCS3.log_fail.gz (Size: 1.11 MB / Downloads: 0)
.gz   RPCS3.log_instantfail_mash.gz (Size: 535.75 KB / Downloads: 0)
Aldracity
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8 posts 1 threads Joined: May 2018
12-15-2022, 09:20 AM -
#7
Behold, my extreme boredom and lack of skill. I tried digging through my log files above, and the only thing that stands out is this sequence (below taken from log_instantfail_mash):

·W 0:01:04.166988 {PPU[0x1000049] Thread (Ac4SortieScene) [0x0019256c]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd022cc60)
·! 0:01:04.167475 {PPU[0x1000049] Thread (Ac4SortieScene) [0x0018fe60]} sys_tty: sys_tty_write(ch=0, buf=*0x38a00010, len=34, pwritelen=*0xd022cd20)
·! 0:01:04.168130 {PPU[0x1000049] Thread (Ac4SortieScene) [0x0018fe60]} PPU:

And then I assume the rest is the output for sys_tty_write before hitting, the "VM: Access violation writing location 0x0" string. Fail logs have different addresses for alloc_addr=.

The bolded sequence seems to happen every time before a crash, whether it's before (Ac4SortieScene) or after (main_thread) a mission. There's another output near the start of every log with the same size and flag: timestamp is different, but the bolded output is identical between logs, including alloc_addr=*0xd007fe38

·W 0:00:15.549174 {PPU[0x1000000] Thread (main_thread) [0x012bbd54]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd007fe38)
·W 0:00:15.549661 {PPU[0x1000000] Thread (main_thread) [0x012bb938]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd007fe30)
·W 0:00:15.549697 {PPU[0x1000000] Thread (main_thread) [0x012bbd54]} sys_memory: sys_memory_allocate(size=0x80000, flags=0x200, alloc_addr=*0xd007fe38)
·W 0:00:15.549940 {PPU[0x1000000] Thread (main_thread) [0x012bb938]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd007fe30)
·W 0:00:15.549973 {PPU[0x1000000] Thread (main_thread) [0x012bbd54]} sys_memory: sys_memory_allocate(size=0x480000, flags=0x200, alloc_addr=*0xd007fe38)
·W 0:00:15.551824 {PPU[0x1000000] Thread (main_thread) [0x012bb938]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd007fe30)
·W 0:00:15.551867 {PPU[0x1000000] Thread (main_thread) [0x012bbd54]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd007fe38)
·W 0:00:15.552390 {PPU[0x1000000] Thread (main_thread) [0x012bb938]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd007fe30)

I've just barely started playing with Firmware Libraries - the only fun finding is that LLE libaudio.sprx seems to have a 100% success rate ending missions...but it also mutes everything and you sit around for ages waiting for the lack of mission end audio to finish.

RPCS3 v0.0.25-14478-812224f7 Alpha | master

Just tested it again with PPU Interpreter (static), still getting end of mission crashes from the same call. From attached log file:

·W 0:10:05.654258 {PPU[0x1000000] Thread (main_thread) [0x0019256c]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0079c30)
·! 0:10:05.654772 {PPU[0x1000000] Thread (main_thread) [0x0018fe60]} sys_tty: sys_tty_write(ch=0, buf=*0x38a00010, len=34, pwritelen=*0xd0079cf0)
·! 0:10:05.655495 {PPU[0x1000000] Thread (main_thread) [0x0018fe60]} PPU:

//truncated sys_tty_write

·F 0:10:05.656085 {PPU[0x1000000] Thread (main_thread) [0x012d99d8]} SIG: Thread terminated due to fatal error: Invalid instruction: STW r0,0x0000000000000000(r0)
(in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\Cell\PPUInterpreter.cpp:7821[:25], in function operator ())
·W 0:10:05.658040 {PPU[0x1000000] Thread (main_thread) [0x012d99d8]} SYS: Emulation has been frozen! You can either use debugger tools to inspect current emulation state or terminate it.
·! 0:10:05.658148 {PPU[0x1000000] main_thread} SIG: Thread time: 234.625000s (882.774224Gc); Faults: 8 [rsx:8, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[149.771s, spur:0]
·W 0:10:05.658972 SYS: CPU Thread 'PPU[0x1000000] main_thread' terminated abnormally!
·! 0:10:08.893806 GUI: Game window close event issued
·! 0:10:08.893963 SYS: Stopping emulator...
This post was last modified: 12-16-2022, 02:43 AM by Aldracity.


Attached Files
.gz   RPCS3.log.PPUInterpreterFail.gz (Size: 3.29 MB / Downloads: 0)


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