Armored Core: Verdict Day [BLUS31194] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Armored Core: Verdict Day [BLUS31194] (/showthread.php?tid=198847) |
Armored Core: Verdict Day [BLUS31194] - gespenst - 06-03-2018 RPCS3 v0.0.5-6884-dcd7f442f Alpha Still unchanged since the last report from NPUB31425 thread although it can easily runs at 20-30 FPS now log: https://drive.google.com/open?id=1cpZuJyEeJeAfdTQEcQUC1J5cF7fxWJWY RE: Armored Core - Verdict Day [BLUS31194] - Asinine - 06-13-2018 Fixed thread title from "Armored Core - Verdict Day" to "Armored Core: Verdict Day" Please be careful, if the title is not correct it means we have to manually fix it in the database if it did not get spotted from a moderator before the update script is ran which adds entries into our compat database. RE: Armored Core: Verdict Day [BLUS31194] - Omega - 05-23-2020 (06-03-2018, 06:25 AM)gespenst Wrote: RPCS3 v0.0.5-6884-dcd7f442f Alpha Test with latest build? RE: Armored Core: Verdict Day [BLUS31194] - dofits - 12-15-2020 Can get into the first mission, but not any further, getting 'access violation writing location error', which I get on Armored Core 4 and Armored Core for Answer if I turn on Read/Write Color Buffers, I've turned it off for both of them and for this one initially, but it still got that error. RE: Armored Core: Verdict Day [BLUS31194] - duffmanX - 02-16-2022 (12-15-2020, 09:55 AM)dofits Wrote: Can get into the first mission, but not any further, getting 'access violation writing location error', which I get on Armored Core 4 and Armored Core for Answer if I turn on Read/Write Color Buffers, I've turned it off for both of them and for this one initially, but it still got that error. I got it to work by: -framelimit 59.94 -write color buffers -back ground blur to 50% -turn off all trophies in management RE: Armored Core: Verdict Day [BLUS31194] - Aldracity - 12-12-2022 RPCS3 v0.0.25-14469-45bd0d1f Alpha | master So, I tried setting Max Power-Saving CPU Preemptions to 400, and Max SPU threads to 1, and managed to play through a few missions. With these settings, if I select a mission then wait ~10-15 seconds before entering it, I can consistently start the mission. However, there's a seemingly random chance to crash and get this error on mission completion: F {PPU[0x1000000] Thread (main_thread) [0x012d99d8]} VM: Access violation writing location 0x0 (unmapped memory) If I don't wait before starting, I get a similar error, but it happens this way instead: F {PPU[0x1000049] Thread (Ac4SortieScene) [0x012d99d8]} VM: Access violation writing location 0x0 (unmapped memory) Attached 3 logs - one where the mission succeeds, one where it fails, and one where it crashes before getting into the mission (not waiting ~10-15 seconds). RE: Armored Core: Verdict Day [BLUS31194] - Aldracity - 12-15-2022 Behold, my extreme boredom and lack of skill. I tried digging through my log files above, and the only thing that stands out is this sequence (below taken from log_instantfail_mash): ·W 0:01:04.166988 {PPU[0x1000049] Thread (Ac4SortieScene) [0x0019256c]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd022cc60) ·! 0:01:04.167475 {PPU[0x1000049] Thread (Ac4SortieScene) [0x0018fe60]} sys_tty: sys_tty_write(ch=0, buf=*0x38a00010, len=34, pwritelen=*0xd022cd20) ·! 0:01:04.168130 {PPU[0x1000049] Thread (Ac4SortieScene) [0x0018fe60]} PPU: And then I assume the rest is the output for sys_tty_write before hitting, the "VM: Access violation writing location 0x0" string. Fail logs have different addresses for alloc_addr=. The bolded sequence seems to happen every time before a crash, whether it's before (Ac4SortieScene) or after (main_thread) a mission. There's another output near the start of every log with the same size and flag: timestamp is different, but the bolded output is identical between logs, including alloc_addr=*0xd007fe38 ·W 0:00:15.549174 {PPU[0x1000000] Thread (main_thread) [0x012bbd54]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd007fe38) ·W 0:00:15.549661 {PPU[0x1000000] Thread (main_thread) [0x012bb938]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd007fe30) ·W 0:00:15.549697 {PPU[0x1000000] Thread (main_thread) [0x012bbd54]} sys_memory: sys_memory_allocate(size=0x80000, flags=0x200, alloc_addr=*0xd007fe38) ·W 0:00:15.549940 {PPU[0x1000000] Thread (main_thread) [0x012bb938]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd007fe30) ·W 0:00:15.549973 {PPU[0x1000000] Thread (main_thread) [0x012bbd54]} sys_memory: sys_memory_allocate(size=0x480000, flags=0x200, alloc_addr=*0xd007fe38) ·W 0:00:15.551824 {PPU[0x1000000] Thread (main_thread) [0x012bb938]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd007fe30) ·W 0:00:15.551867 {PPU[0x1000000] Thread (main_thread) [0x012bbd54]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd007fe38) ·W 0:00:15.552390 {PPU[0x1000000] Thread (main_thread) [0x012bb938]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd007fe30) I've just barely started playing with Firmware Libraries - the only fun finding is that LLE libaudio.sprx seems to have a 100% success rate ending missions...but it also mutes everything and you sit around for ages waiting for the lack of mission end audio to finish. RPCS3 v0.0.25-14478-812224f7 Alpha | master Just tested it again with PPU Interpreter (static), still getting end of mission crashes from the same call. From attached log file: ·W 0:10:05.654258 {PPU[0x1000000] Thread (main_thread) [0x0019256c]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0079c30) ·! 0:10:05.654772 {PPU[0x1000000] Thread (main_thread) [0x0018fe60]} sys_tty: sys_tty_write(ch=0, buf=*0x38a00010, len=34, pwritelen=*0xd0079cf0) ·! 0:10:05.655495 {PPU[0x1000000] Thread (main_thread) [0x0018fe60]} PPU: //truncated sys_tty_write ·F 0:10:05.656085 {PPU[0x1000000] Thread (main_thread) [0x012d99d8]} SIG: Thread terminated due to fatal error: Invalid instruction: STW r0,0x0000000000000000(r0) (in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\Cell\PPUInterpreter.cpp:7821[:25], in function operator ()) ·W 0:10:05.658040 {PPU[0x1000000] Thread (main_thread) [0x012d99d8]} SYS: Emulation has been frozen! You can either use debugger tools to inspect current emulation state or terminate it. ·! 0:10:05.658148 {PPU[0x1000000] main_thread} SIG: Thread time: 234.625000s (882.774224Gc); Faults: 8 [rsx:8, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[149.771s, spur:0] ·W 0:10:05.658972 SYS: CPU Thread 'PPU[0x1000000] main_thread' terminated abnormally! ·! 0:10:08.893806 GUI: Game window close event issued ·! 0:10:08.893963 SYS: Stopping emulator... |