Ratchet & Clank Future: A Crack In Time [NPUA80966]
Started by Asinine




5 posts in this topic
Asinine
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2,060 posts 83 threads Joined: Aug 2017
06-24-2018, 04:34 AM -
#1
RPCS3 v0.0.5-6998-3935cef69 Alpha
Intro, almost ingame. Seems to require PPU Interpreter in order to pass the first screen and progress to the title screen and beyond.


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.7z   RPCS3.7z (Size: 77.35 KB / Downloads: 45)
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
07-08-2018, 04:03 PM -
#2
RPCS3 v0.0.5-7077-f0a9799b4 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Ingame, works with llvm now, needs wcb+srm, crashes a couple minutes in to RSXio error


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.gz   RPCS3.log.gz (Size: 577.8 KB / Downloads: 16)
superlegend1
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1 posts 0 threads Joined: Sep 2018
09-05-2018, 01:03 PM -
#3
The game works really good with the right settings now. It just crashes after the scene where Sigmund tunes in clank's optics. it says "RSXIO not mapped" during the crash, and then a bunch of other errors when you close it.
vgf89
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1 posts 0 threads Joined: Jun 2020
06-18-2020, 07:11 AM -
#4
I'm getting the same graphical bug that this person is experiencing in Tools of Destruction: https://forums.rpcs3.net/thread-197862-p...#pid310094

It happens in both Vulkan and OpenGL. Doesn't seem to matter what I have enabled or disabled in the settings, but at the moment I'm using Async multi-threaded and Write Color Buffers. Everything else is default settings (1280x720, etc)

Latest AMD drivers (20.5.1) on RX 5700xt. Ryzen 3600 cpu.

It also randomly freezes in the intro loading screens and in-game. That's probably unrelated, but worth noting for compatibility's sake.


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Mammutor
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1 posts 0 threads Joined: Jun 2020
06-25-2020, 07:29 AM -
#5
(06-18-2020, 07:11 AM)vgf89 Wrote: I'm getting the same graphical bug that this person is experiencing in Tools of Destruction: https://forums.rpcs3.net/thread-197862-p...#pid310094

It happens in both Vulkan and OpenGL. Doesn't seem to matter what I have enabled or disabled in the settings, but at the moment I'm using Async multi-threaded and Write Color Buffers. Everything else is default settings (1280x720, etc)

Latest AMD drivers (20.5.1) on RX 5700xt. Ryzen 3600 cpu.

It also randomly freezes in the intro loading screens and in-game. That's probably unrelated, but worth noting for compatibility's sake.
You have to Disable Anti-Aliasing when using Vulkan. That worked for me. My issue is that it freezes after a short period but its playable
aha
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1 posts 0 threads Joined: Sep 2020
09-02-2020, 02:19 PM -
#6
So I'm new to this, so be nice and let me know if I've done this wrong. 

My system is:
CPU: Ryzen 3 3200G
GPU: Sapphire AMD RX 570 4GB
GPU Driver: Updated today to the latest version
OS: Windows 10 Up to date
RAM: 16GB

RPCS3 Build: RPCS3 v0.0.12-10815-006f546e Alpha

PPU: LLVM
SPU: ASMJIT
Render: Vulkan

Everything else is on default at the moment.

I can play the game up until the screenshot attached. It then just crashes and freezes. I've tried pretty much every setting under the sun, one at a time, and nothing seems to work. This is a fresh install of windows with with all the latest updates. I updated the gpu driver and that seemed to stop the game completely crashing my display output, and I'm on the latest version of RPCS3. 

I get between 30 and 65 FPS up until this point in the game and nothing is on max utilization other than a few spikes loading cut scenes and new planets.

When I read the logs (Attached) is seems the main problem is RSX: Program buffer overflow, and it sometimes says RSX: Cache miss at address "..." This is gonna hurt...

Are there any setting that you can recommend to get it running past this point?? Is it my machine that can't cope? Or is it a problem with RPCS3 that means the game just won't run at the moment?


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.7z   Logs.7z (Size: 192.01 KB / Downloads: 3)


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