Gran Turismo 5 Prologue Demo [NPJA90061]
Started by Bahax




5 posts in this topic
Bahax
Unregistered


 
05-23-2017, 09:29 AM -
#1
Build used: 0.0.2-4703 (c06a9110)
Settings: Interpreter + OpenGL + XAudio2 + Auto LLE


MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
05-24-2017, 05:40 AM -
#2
Shows warning screen. Tested in 5f38098.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
Automatic

Graphics

- OpenGL
- 720x480
- Auto (Frame limit)
- VSync

Audio

- XAudio2

Input

- DualShock 4
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Ani
Administrator
*******


16
4,386 posts 106 threads Joined: Aug 2017
05-26-2017, 03:34 PM -
#3
Merged threads
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
01-15-2018, 08:42 AM -
#4
RPCS3 v0.0.4-6323-435ea8d55 Alpha | HEAD

INTRO

Use 1080p + system set to JAP for this one...
LLVM had more crashes so try PPU + SPU FAST...

   
   

LOG:
.rar   GT5 Prologue JAP DEMO - LOG RPCS3.rar (Size: 503.52 KB / Downloads: 82)

sorry i guess this should be merged with https://forums.rpcs3.net/thread-187298.html
This post was last modified: 01-15-2018, 08:53 AM by QOTSANINSOADKORN.
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
06-05-2018, 01:14 PM -
#5
RPCS3 v0.0.5-6884-dcd7f442f Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


I'm on the fence of putting this in ingame or not. It's very crash heavy and has a habit of freezing when going ingame. However, trying it again just now after testing a few days ago I got ingame 2/3 attempts, so I'm going to put it ingame. FPS is actually really good, but heavy graphical issues while actually racing. Didn't try much to fix as its crashes keep it from playable anyways.
Once you have shaders compiled it seems somewhat more stable, as I did a full lap before crashing on my first run today.

Just note if you're trying to go ingame it may take a little persistence. Interpreters don't help as far as I can tell so no point putting them on.

Log is has me crashing while ingame.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 671.1 KB / Downloads: 18)
Satan
Member


1
22 posts 1 threads Joined: Mar 2020
03-26-2020, 09:05 AM -
#6
RPCS3 v0.0.9-10023-158e34fa Alpha | HEAD

Intel® Core™ i7-4770 CPU @ 3.40GHz | 8 Threads | 7.89 GiB RAM | TSC: Bad | AVX+ | TSX disabled by default


Softlocked twice while loading, first before starting the first race and then after finishing the last race on my next run. Raced with all avaliable cars. Should be moved to playable.

           
.rar   RPCS3.rar (Size: 5.72 MB / Downloads: 27)


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