NBA 08 Demo [NPEA90021]
Started by Deminating




6 posts in this topic
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
06-21-2018, 01:56 PM -
#1
RPCS3 v0.0.5-6977-8f1c36d79 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX




Loadable, mem access errors immediately showing only the install prompt.


Attached Files
.gz   RPCS3.log.gz (Size: 43.48 KB / Downloads: 2)
Asinine
Moderator
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4
2,060 posts 83 threads Joined: Aug 2017
09-29-2018, 06:42 AM -
#2
RPCS3 v0.0.5-7404-72ba062b Alpha
Still loadable, same issue as above.
Asinine
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4
2,060 posts 83 threads Joined: Aug 2017
01-14-2019, 09:27 PM -
#3
RPCS3 v0.0.5-7727-c5026f71 Alpha
Still loadable.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-13-2019, 11:24 AM -
#4
Us version intro.
Veritas0923
Member


0
26 posts 3 threads Joined: Jan 2019
04-04-2019, 03:24 AM -
#5
RPCS3 v0.0.6-7932-d7ad991b Alpha | HEAD
AMD Athlon™ X4 760K Quad Core Processor | 4 Threads | 11.96 GiB RAM | AVXx

Goes to main menu. Does not respond to input. Is not frozen. (PPU:LLVM SPU:ASMJIT, Without Native User Interface), Log 1

Goes past main menu, (Responds to input) freezes at first loading screen for ingame (PPU:Fast SPU:ASMJIT, With Native User Interface), Log 2

SPU: LLVM throws this just before going ingame (PPU:LLVM SPU: LLVM, With Native User Interface.), Log 3

F {SPU[0x2000004] Thread (CellSpursKernel3) [0x04838]} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x22)
(in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:1572)
F {SPU[0x2000001] Thread (CellSpursKernel0) [0x04838]} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x22)
(in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:1572)
F {SPU[0x2000003] Thread (CellSpursKernel2) [0x04838]} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x22)
(in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:1572)
F {SPU[0x2000005] Thread (CellSpursKernel4) [0x04838]} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x22)
(in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:1572)

[Image: 6f65fef0e9446ab152587ec74a454229.jpg]

[Image: ea4ae8996889a0ead6198bcdf020298d.jpg]

[Image: aeaeecdbebc794ab7024da2bd43ba964.png]


Attached Files
.gz   NPEA90021-3.gz (Size: 276.26 KB / Downloads: 0)
.gz   NPEA90021-2.gz (Size: 219.64 KB / Downloads: 0)
.gz   NPEA90021-1.gz (Size: 155.73 KB / Downloads: 1)
Asinine
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4
2,060 posts 83 threads Joined: Aug 2017
09-12-2020, 10:02 AM -
#6
RPCS3 v0.0.12-10873-5db14279 Alpha
Same as above.
FlexBy
RPCS3 Tester


5
567 posts 353 threads Joined: Nov 2021
06-13-2022, 08:49 PM -
#7
RPCS3 v0.0.22-13782-26425375 Alpha | master | FW 4.88 | Windows 10 21H2
AMD Ryzen 5 3600 | 12 Threads | 31.93 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3
GPU: NVIDIA GeForce GTX 1050 Ti (511.23)

Status:
Ingame

Needs:
PPU Decoder: Interpreter/static
SPU Decoder: Interpreter/static


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