RPCS3 v0.0.5-6977-8f1c36d79 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Loadable, mem access errors immediately showing only the install prompt.
RPCS3 v0.0.5-7404-72ba062b Alpha
Still loadable, same issue as above.
RPCS3 v0.0.5-7727-c5026f71 Alpha
Still loadable.
RPCS3 v0.0.6-7932-d7ad991b Alpha | HEAD
AMD Athlon X4 760K Quad Core Processor | 4 Threads | 11.96 GiB RAM | AVXx
Goes to main menu. Does not respond to input. Is not frozen. (PPU:LLVM SPU:ASMJIT, Without Native User Interface), Log 1
Goes past main menu, (Responds to input) freezes at first loading screen for ingame (PPU:Fast SPU:ASMJIT, With Native User Interface), Log 2
SPU: LLVM throws this just before going ingame (PPU:LLVM SPU: LLVM, With Native User Interface.), Log 3
F {SPU[0x2000004] Thread (CellSpursKernel3) [0x04838]} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x22)
(in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:1572)
F {SPU[0x2000001] Thread (CellSpursKernel0) [0x04838]} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x22)
(in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:1572)
F {SPU[0x2000003] Thread (CellSpursKernel2) [0x04838]} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x22)
(in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:1572)
F {SPU[0x2000005] Thread (CellSpursKernel4) [0x04838]} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x22)
(in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:1572)
RPCS3 v0.0.12-10873-5db14279 Alpha
Same as above.
RPCS3 v0.0.22-13782-26425375 Alpha | master | FW 4.88 | Windows 10 21H2
AMD Ryzen 5 3600 | 12 Threads | 31.93 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3
GPU: NVIDIA GeForce GTX 1050 Ti (511.23)
Status:
Ingame
Needs:
PPU Decoder: Interpreter/static
SPU Decoder: Interpreter/static