Odin Sphere Leifthrasir [BLUS31601]
Started by digitaldude




43 posts in this topic
kamegami
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1 posts 0 threads Joined: May 2018
05-22-2018, 05:22 PM -
#41
Annoyingly nobody bothered posting the US patch here on the compatibility list. I couldn't even find it on the emunewz thread linked. Finally found it posted on a github issue.

Simply create a patch.yml file in the RPCS3 root folder, then patch the following text.

PPU-c8537ec20b4560fb14d51ce02b2bb21f65ea64ae: #OS BLES02241 Sync Issue Hack
- [be32, 0x721024, 0x39000001]

PPU-a604d71a5046054e84be8525d24b9084d26fc10c: #OS NPUB31840 Sync Issue Hack
- [be32, 0x71E744, 0x39000001]

PPU-8bfa1de47a51b189a40be16565252d02aca969d8: #OS BLUS31601 Sync Issue Hack
- [be32, 0x71F614, 0x39000001]
[email protected]
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2 posts 0 threads Joined: Jun 2018
06-07-2018, 05:14 AM -
#42
(05-22-2018, 05:22 PM)kamegami Wrote: Annoyingly nobody bothered posting the US patch here on the compatibility list. I couldn't even find it on the emunewz thread linked. Finally found it posted on a github issue.

Simply create a patch.yml file in the RPCS3 root folder, then patch the following text.

PPU-c8537ec20b4560fb14d51ce02b2bb21f65ea64ae: #OS BLES02241 Sync Issue Hack
 - [be32, 0x721024, 0x39000001]

PPU-a604d71a5046054e84be8525d24b9084d26fc10c: #OS NPUB31840 Sync Issue Hack
 - [be32, 0x71E744, 0x39000001]

PPU-8bfa1de47a51b189a40be16565252d02aca969d8: #OS BLUS31601 Sync Issue Hack
 - [be32, 0x71F614, 0x39000001]

You are a legend!! I seriously could not get this to work.

INSTALLATION: 
- Add Odin to RPCS3 0.0.5-6888-311cd0ce7 Alpha
- Open notepad and past above code into text document
- Save file as patch.yml
- Add file to the rpcs3 root folder
- Add any updates
- Run game

ISSUE RESOLUTION: This resolves the issue where game gets stuck on loading trophies.  Smile

[Image: 2018_06_07_15_11_51.png]
[email protected]
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2 posts 0 threads Joined: Jun 2018
06-07-2018, 02:13 PM -
#43
Hey guys,

I have started performing a complete play through of this game and will record onto my YouTube channel for you guys to watch, review if you like. 

[PLAY THROUGH Part 1]



- CPU: Averaged at 45% RAM: 50% GPU: 25%
- Notice a fair few hickkups/stutter in the game play from 1 - 5 seconds long (8:55), (9:15), (18:10 - 20:00)
- Graphics Glitch with the ambient light around the bird is a square box (23:28)

Apart from that, it has been pretty nice thus far. I will post my findings of any errors on part two.


Attached Files
.7z   Logs.7z (Size: 3.19 MB / Downloads: 7)
Demokaze
Member


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2 posts 1 threads Joined: Jul 2020
07-09-2020, 07:12 PM -
#44
I'll repost this here since I didn't read the guidelines and made a new thread with this serial. I apologize for that, but in most forums necroposting is prohibited.

Anyway, I was asking if I can tweak the settings to fix this blocky transparency on effects and black lines appearing occasionally on the edges of sprites and textures.


[Image: GpEQbJV.png]

The errors I get when starting the game, maybe they're related.

E {PPU[0x1000000] Thread (main_thread) [0x007250a4]} SYS: 'sys_timer_usleep' failed with 0x00000000 : 0 [1]
E {PPU[0x100000e] Thread (_fiberRuntime_3b708080_00) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100000f] Thread (_fiberRuntime_3b708080_01) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000009] Thread (CriThread) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000007] Thread (CRI FS File Access 3) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100000c] Thread (FnGraphic_SpursSpursHdlr0) [0x00ef948c]} SYS: 'sys_spu_thread_group_join' failed with 0x00000000 : 0 [1]
E {PPU[0x100000a] Thread (CRI Server Manager) [0x01433330]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100000b] Thread (FnGraphic_SpursSpursHdlr1) [0x00efb604]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000002] Thread (_gcm_intr_thread) [0x00ed833c]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000005] Thread (CRI FS File Access 1) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000004] Thread (CRI FS Memory File System) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000003] Thread (CRI FS File Access 0) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000006] Thread (CRI FS File Access 2) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000008] Thread (CRI FS Data Decompression 0) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000001] Thread (_SPU_printf_server) [0x00814adc]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x100000d] Thread (_fiberRuntime_3b707c00_00) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E RSX: Your GPU does not support alpha-to-one for multisampling. Graphics may be inaccurate when MSAA is enabled.
E {PPU[0x1000000] Thread (main_thread) [0x00eb3d8c]} SYS: 'sys_ss_access_control_engine' failed with 0x80010003 : CELL_ENOSYS [1]
E {PPU[0x1000000] Thread (main_thread) [0x00c40990]} SYS: 'cellGameGetParamString' failed with 0x8002cb07 : CELL_GAME_ERROR_PARAM [1]
E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [3]
E {PPU[0x1000000] Thread (main_thread) [0x00c40000]} PPU: Unregistered function called (LR=0x7186bc)
E {PPU[0x1000015] Thread (FiberFunc) [0x00c40278]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000016] Thread (FiberFunc) [0x00c40278]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000017] Thread (FiberFunc) [0x00c400d0]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xb39608, arg=*0x38a029ac, options=0x1)
E {PPU[0x1000018] Thread (FiberFunc) [0x00c40138]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0x38a029bc, count=*0x38a029cc)
This post was last modified: 07-14-2020, 01:14 AM by Demokaze.


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