EyeCreate [NPEA00022]
Started by BlackDaemon




3 posts in this topic
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
01-08-2016, 11:16 AM -
#1
Tested on recent master build. Shows a few intros and stuck on audio decoding thread
Code:
E {PPU Thread[0x11a] (WorldManager0)[0x002629d4]} cellAdec TODO: Unimplemented audio codec type (16)
E {PPU Thread[0x11a] (WorldManager0)[0x002629d4]} Exception: Unknown type (0x10)
(in file Emu\SysCalls\Modules\cellAdec.cpp:59, in function AudioDecoder::AudioDecoder)
Please report this to the developers.
Maxetto
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0
30 posts 2 threads Joined: Aug 2017
04-17-2018, 06:45 PM -
#2
Emulator Version: RPCS3 v0.0.5-6649-7303f04bc Alpha
Game Status: Ingame (?)

PPU/SPU Decoder: Recompiler
GPU: Vulkan.
XAudio: Downmix to Stereo: false
I/O: XInput, Camera Input: PS Eye, Camera Settings: Fake
System: Language: Italian, Enable /host_root/: true

Everything else as Default configuration. FW used 4.81

Notes:
1. Captures corrupt images/videos. Can export to a black 640x480 JPG. Crashes with MEM Violation when trying to delete a corrupt file.
2. Can it be considered Ingame? You can do anything with the game itself but the camera output is obviously black since no real implementation.
3. This game is the same copy of BCES00069, in fact it even creates its files in a folder named "BCES00069-SHARED". Even if not tested, it's safe to merge and move with https://forums.rpcs3.net/thread-185639.html
This post was last modified: 04-17-2018, 06:47 PM by Maxetto.


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Intel Core i7-3770 (OC: ~4.2GHz) | 8GB DDR3 1333MHz | Zotac Mini GTX 1060 6GB
Asinine
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2,060 posts 83 threads Joined: Aug 2017
04-17-2018, 10:31 PM -
#3
We don't merge PSN with DISC IDs
Maxetto
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30 posts 2 threads Joined: Aug 2017
05-10-2018, 08:42 PM -
#4
What about this being "Ingame"?
Intel Core i7-3770 (OC: ~4.2GHz) | 8GB DDR3 1333MHz | Zotac Mini GTX 1060 6GB


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