Toki-Tori [NPUB30743]
Started by ssshadow




4 posts in this topic
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
03-01-2014, 12:04 AM -
#1
Runs great, does a bunch of stuff in the RSX thread (well, tries to), 30+ fps and everything. To bad it's all black Tongue

Full log here: http://pastebin.com/5kTwQjmj

Basically, some unknown method, and half a dozen todos like cellGcmSetTwoSideLightEn, and cellGcmSetPolygonOffsetScaleFactor probably prevent it from doing what it want with the graphics.

http://i.imgur.com/EGRkQ6c.png
Ekaseo
Unregistered


 
03-01-2014, 12:23 AM -
#2
basicaly it needs cellGcm commands implemented
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-12-2014, 10:59 AM -
#3
Last build rpcs3-937214b with recompiler.
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-29-2017, 10:04 AM -
#4
Tested on recent master build v0.0.1-8-60bd2fb. Probably goes ingame with major graphics glitches.
Edit: it indeed goes ingame, had to use video recording to catch good frames through those insane glitches Big Grin

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
04-25-2018, 10:19 AM -
#5
RPCS3 v0.0.5-6675-bd1d4de42 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Playable. Perfect FPS, sound, graphics. Played through the entire trial without any issue or crashes.
Needs framelimit to be set to auto otherwise it'll run faster than intended and play in fast motion (it ran at 144fps on my 144hz monitor set to off)


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 3.29 MB / Downloads: 4)


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