04-09-2018, 01:36 AM -
(04-05-2018, 06:46 PM)YukiChan456 Wrote:(04-05-2018, 12:29 AM)Asinine Wrote: This error:
F {PPU[0x1000000] Thread (main_thread) [0x00879510]} class std::runtime_error thrown: Unregistered PPU function
Is usually fixed by using PPU interpreter (fast)
All tests must be done on master for compatibility reports aka: https://rpcs3.net/compatibility?b
Thx for answering.
With fast interpreter on RPCS3 v0.0.5-6638-568118634 Alpha | HEAD I got
Quote:F {PPU[0x1000000] Thread (main_thread) [0x006af464]} MEM: Access violation reading location 0x207e00ec
E {PPU[0x1000000] Thread (main_thread) [0x006af464]} Stat: 'sys_ppu_thread_detach' failed with 0x80010005 : CELL_ESRCH [x5]
E {PPU[0x1000000] Thread (main_thread) [0x006af464]} Stat: 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [x58]
I´ll try to test a few settings and more versions. Will report back when I find something.
Edit: Still the same on many versions but I´ll try more.
the F {PPU|0x100000]....etc lines are from the console log, which just throws 'generic' errors. if you'd like to help,
every time you EXIT (close) the RPCS3 executable after running into your problem, like the memory access violation your console logged, the executable will create a log file found where the RPCS3.exe is in your folder. if you play for awhile, it can be quite large, so just try to get to the point it crashes, let it fail, then exit the program. a log file (usually; hopefully) will be created and also an archived version of the log file will be created. i.e., "RPCS3.log.gz" you can drop that archive here in the forums when you reply.