God of War HD [NPUA80490]
Started by money123451




7 posts in this topic
money123451
Member


0
88 posts 17 threads Joined: Aug 2017
02-14-2018, 07:35 PM -
#1
Build 0.0.4-6422-95c6ac6


EU version same results it seems spu loop detection is optional and might cause some audio issues dose not seem to do much don't use the 1080p output it has the same sort of issues shadow of the colossus has (see screenshots) sits above 30fps in most cases.

PS this game has un-skip-able intros making testing settings fun ... not.
This post was last modified: 02-14-2018, 07:37 PM by money123451. Edit Reason: fixed small grammer issue.


Attached Files Thumbnail(s)
               

.gz   RPCS3.log.gz (Size: 40.92 KB / Downloads: 1,557)
ryzen 5 1600 AF stock because lazy
RX 580 8gb stock on linux as changing any the AMDGPU settings causes odd issues
16 gigs of DDR4 at 2800mhz forgot timings they work
kubuntu 64 bit what ever the latest version is mesa drivers.

finished RDR in the emulator.
knight0834
Member


0
2 posts 0 threads Joined: Feb 2018
03-05-2018, 08:34 PM -
#2
I'm on the same version as stated above. the game freezes after playing for a few minutes with this error. help?

E {rsx::thread} RSX: dst index out of range: 29
E {rsx::thread} RSX: ERROR: 0:215: 'dst_reg29' : undeclared identifier
ERROR: 0:215: 'yz' : vector swizzle selection out of range
ERROR: 0:215: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.


E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:350)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
03-05-2018, 09:16 PM -
#3
Use OpenGL and you wont get the fatal vertex shader error.
legend80
Member


0
120 posts 3 threads Joined: Aug 2017
03-06-2018, 06:47 AM -
#4
Is that the case for all the playable GOWs : 1, 2, Chains and Ghost?
AMMAREN
Member


0
114 posts 17 threads Joined: Aug 2017
03-27-2018, 08:33 PM -
#5
Perfect fully playable

In Tow version.....
    NPUA80490
    BCUS98229

And i can't see any problem in this game...

------------------------
((Test on RPCS3 v0.0.5-6592-a36acf49d Alpha))
Link Patreon for Help developer https://www.patreon.com/Nekotekina

-------------------
Play  Time :1 hour
Better in Vulkan

--------------------
Speed   : full (30 FPS)
Movie   : Perfect Work
Graphic : Perfect  Work
Music   : Perfect Work

Tongue
The log file:- 

.gz   NPUA80490 - [God Of War HD].RPCS3.log.gz (Size: 75.11 KB / Downloads: 964)
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
This post was last modified: 03-27-2018, 08:33 PM by AMMAREN.
Alucardye
Member


0
7 posts 0 threads Joined: Apr 2018
04-30-2018, 06:01 PM -
#6
I'm getting a poor performance since the 0.0.5-6692 release, to play God of War 1 and 2 HD, i'm using the old version of RPCS3 -r6675 that gives me more FPS on God of War.
JoeJack
Member


0
1 posts 0 threads Joined: Dec 2019
12-09-2019, 09:25 PM -
#7
I am having the Pandora's Box glitch were when I get into the room the box is nowhere to be found.
Can someone please upload the save game after finishing this level? I really want to complete the game Sad
Xseix
Member


0
1 posts 0 threads Joined: Sep 2024
09-27-2024, 10:13 AM -
#8
The game runs on basic settings, but at 30fps and with an annoying clicking sound.
When increasing fps to 60, the game becomes smoother, but the sound breaks completely. 
[Image: 12.png]
[Image: 13.png]
I decided to follow the advice from YouTube, by turning on all cores when starting the system. 
[Image: 1.png]
Completed the entire process with these settings.
[Image: cpu.png][Image: gpu.png]
[Image: audio.png][Image: advenced.png]


CPU: Intel core i5 3570k 3.40 GHz
GPU: RTX 2060 Super
RAM: 16gb
HDD


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