@madwiz you probably pirated it like everyone else with this white-screen issue. It's not a problem with the emulator. Atleast 20 people have had the same issue all because they are using the same bad version...
tipsysaturn
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(12-31-2017, 04:41 AM)Asinine Wrote: @madwiz you probably pirated it like everyone else with this white-screen issue. It's not a problem with the emulator. Atleast 20 people have had the same issue all because they are using the same bad version...
While the pirated version I used did have the same issue (didn't have a jailbreakable ps3) the copy that I ripped just today from my disk is having the issue, boots but white screen when launching game.
What methods did you use to dump it
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tipsysaturn
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(02-23-2018, 03:12 PM)Ani Wrote: What methods did you use to dump it
multiman, copied it to a 1tb external hdd in fat32 format, I couldn't really find much on how you were meant to do it.
edit: copied straight from the disk
This post was last modified: 02-24-2018, 10:45 AM by tipsysaturn.
Terg500
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Tried the game today, runs at 60 FPS. But at first it crashed with the following errors when I reached the soldier behind the bars in the tutorial level after the mini hydra
Code: ·W 0:05:19.517115 {rsx::thread} RSX: Attempting to sample a currently bound render target @ 0xc1d80000
·! 0:05:26.543576 {rsx::thread} RSX: VP not found in buffer!
·E 0:05:26.543626 {rsx::thread} RSX: Bad src2 reg type: 0
·E 0:05:26.543639 {rsx::thread} RSX: Bad src2 reg type: 0
·E 0:05:26.543645 {rsx::thread} RSX: Bad src2 reg type: 0
·E 0:05:26.543646 {rsx::thread} RSX: Bad src2 reg type: 0
·E 0:05:26.568670 {rsx::thread} RSX: ERROR: 0:213: '' : syntax error, unexpected DOT
ERROR: 1 compilation errors. No code generated.
·E 0:05:26.568796 {rsx::thread} RSX:
·F 0:05:26.603785 {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:350)
·! 0:05:26.606734 {VBlank Thread} Thread time: 0.000000s (2.086996Gc); Faults: 0 [rsx:0, spu:0];
·! 0:05:26.606749 {rsx::thread} Thread time: 205.375000s (859.152968Gc); Faults: 0 [rsx:0, spu:0];
After changing SPU threads to 3, the resolution to 300% and the scale threshold to 128 it spammed this error a lot before it froze on the boat deck shortly after the soldier:
Code: ·E 0:14:45.819604 {rsx::thread} HLE: Getting the real address failed. (addr=0x435a0664)
·E 0:14:45.819609 {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x435A0664, put=0xE7BAC
·E 0:14:45.829629 {rsx::thread} HLE: Getting the real address failed. (addr=0x435a0664)
·E 0:14:45.829633 {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x435A0664, put=0xE7BAC
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro | PS3: 120GB SSD CECHL04 4.84.2 REBUG REX
babosha
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hi.. at start worked fine and stack ..
E {PPU[0x100000c] Thread (BPETrophyInitThread) [0x000fe080]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=9, platinumId=*0xd0081d90)... please help ...sorry my language so bad
Terg500
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(03-05-2018, 09:16 PM)Asinine Wrote: Use OpenGL and you wont get the fatal vertex shader error.
Thank the gods for you. Fixed the crashes and I could complete the first level without problems..
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro | PS3: 120GB SSD CECHL04 4.84.2 REBUG REX
babosha
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I need help about this error ....E {PPU[0x100000c] Thread (BPETrophyInitThread) [0x000fe0b4]} 'sceNpTrophyUnlockTrophy' failed with 0x80022915 : SCE_NP_TROPHY_ERROR_ALREADY_UNLOCKED [1]
Heavenly
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Hi guys
I need help with this error:
E {rsx::thread} RSX: dst index out of range: 25
E {rsx::thread} RSX: ERROR: 0:210: 'dst_reg25' : undeclared identifier
ERROR: 0:210: 'yw' : vector swizzle selection out of range
ERROR: 0:210: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:350)
(03-22-2018, 07:10 PM)Heavenly Wrote: Hi guys
I need help with this error:
E {rsx::thread} RSX: dst index out of range: 25
E {rsx::thread} RSX: ERROR: 0:210: 'dst_reg25' : undeclared identifier
ERROR: 0:210: 'yw' : vector swizzle selection out of range
ERROR: 0:210: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:350)
Duplicate of https://forums.rpcs3.net/thread-198262.html
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
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