MarioSonic2987
RPCS3 Tester
4
296 posts
105 threads
Joined: Aug 2017
Shows SCE logo. Then, black screen. Tested in 85d3d7b.
Core
PPU: Recompiler (LLVM)
SPU: Interpreter (fast)
LLE Modules
Automatic
Graphics
- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync
Audio
- XAudio2
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
MarioSonic2987
RPCS3 Tester
4
296 posts
105 threads
Joined: Aug 2017
With rpcs3-v0.0.4-2017-12-01-8f314c51_win64 , goes ingame with perfect graphics.
PD: Move this thread to Ingame .
Attached Files
Thumbnail(s)
Log GOW2 2-12-17 VK.gz (Size: 39.63 KB / Downloads: 700)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
legend80
Member
0
120 posts
3 threads
Joined: Aug 2017
MarioSonic2987
RPCS3 Tester
4
296 posts
105 threads
Joined: Aug 2017
(12-02-2017, 05:22 PM) legend80 Wrote: Why not "Playable"?
It's too slow for me.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Moving to ingame for now, but performance should be a lot higher than what you were getting. you have Disable Vertex Cache: true and Write color buffers: true which wont help with performance either. are these settings really necessary for GoW 2?
This post was last modified: 12-02-2017, 06:03 PM by Asinine .
MarioSonic2987
RPCS3 Tester
4
296 posts
105 threads
Joined: Aug 2017
Disabling Disable Vertex Cache , it runs good. It's OK moving to Playable . No graphics change without Write Color Buffers .
This post was last modified: 12-02-2017, 06:24 PM by MarioSonic2987 .
Attached Files
Thumbnail(s)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Moving to playable, thanks for re-testing.
xZabuzax
Member
0
15 posts
3 threads
Joined: Dec 2017
Hey, I'm interested to know the current status of "God of War I & II" in RPCS3, how playable is this game compared to PCSX2?
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: Radeon RX 580 (ASUS ROG STRIX RX 580 GAMING OC)
[PSU]: Corsair CV 550 (550W / 80 Plus Bronze)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
It's playable with good fps if you have a fast CPU and a gpu that supports vulkan. The PS2 version used an adaptive frame rate so ultimately RPCS3 will be the best place to play it as we move forward.
Utakarsh
Member
0
3 posts
0 threads
Joined: Dec 2017
(06-27-2017, 05:24 PM) MarioSonic2987 Wrote: Shows SCE logo. Then, black screen. Tested in 85d3d7b.
Core
PPU: Recompiler (LLVM)
SPU: Interpreter (fast)
LLE Modules
Automatic
Graphics
- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync
Audio
- XAudio2
Can we use PS2 ISO to play in here. ?