Kingdom Hearts HD 1.5 ReMIX [BLES01897]
Started by Dante38490




44 posts in this topic
Arzack1112
Unregistered


 
06-14-2016, 07:56 PM -
#31
Today i got this
{PPU[0x1] Thread (main_thread) [0x00116dc0]} sysPrxForUser TODO: _sys_process_atexitspawn()
{PPU[0x1] Thread (main_thread) [0x00117060]} sysPrxForUser TODO: _sys_process_at_Exitspawn
{PPU[0x20] Thread (SysCacheInit) [0x00115930]} cellSysutil TODO: cellSysCacheClear()
{PPU[0x1] Thread (main_thread) [0x00115d58]} PPU: Function 'cellFsOpen' aborted
{PPU[0x1] Thread (main_thread) [0x00115d58]} class fmt::exception thrown: sys_fs_open(): Invalid or unimplemented flags (010000): '/dev_bdvd/PS3_GAME/USRDIR/KHLauncher/Launcher.mself'
(in file C:\rpcs3\rpcs3\Emu\Cell\lv2\sys_fs.cpp:95)

Someone know how to fix that?I would be glad to play this game before KH3
Haapavuo
Unregistered


 
06-15-2016, 03:43 AM -
#32
(06-14-2016, 07:56 PM)Arzack1112 Wrote: I would be glad to play this game before KH3

Maybe buy a PS3 then...
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
06-15-2016, 07:34 AM -
#33
(06-14-2016, 07:56 PM)Arzack1112 Wrote: Today i got this
{PPU[0x1] Thread (main_thread) [0x00116dc0]} sysPrxForUser TODO: _sys_process_atexitspawn()
{PPU[0x1] Thread (main_thread) [0x00117060]} sysPrxForUser TODO: _sys_process_at_Exitspawn
{PPU[0x20] Thread (SysCacheInit) [0x00115930]} cellSysutil TODO: cellSysCacheClear()
{PPU[0x1] Thread (main_thread) [0x00115d58]} PPU: Function 'cellFsOpen' aborted
{PPU[0x1] Thread (main_thread) [0x00115d58]} class fmt::exception thrown: sys_fs_open(): Invalid or unimplemented flags (010000): '/dev_bdvd/PS3_GAME/USRDIR/KHLauncher/Launcher.mself'
(in file C:\rpcs3\rpcs3\Emu\Cell\lv2\sys_fs.cpp:95)

Someone know how to fix that?I would be glad to play this game before KH3

If you can raise your eyes to the Top, you can see similar problem and it still not solved...just need wait another year for solving it from developers.

P.S. if you want to play "insert your game name here" game, please, but the console.
Aeternal600
Unregistered


 
07-28-2017, 06:25 AM -
#34
Game tested using rpcs3-v0.0.3-2017-07-27-7ac96f75_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Automatically load required libraries
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

After the US version recently got promoted to Playable, I've decided to give the European version another try. According to the compatibility list, the last update was in late 2013, so I think it's about time Smile

Like the US version, the European version runs great. I have played both games (KH: Final Mix & Re:Chain of Memories) for more than an hour each and watched a few minutes of the 358/2 Days FMV. During that time I came across very few bugs, none of which was really serious.

Accessing the games from the built in game selection menu worked fine for me. I didn't have to resort to loading the individual games' .self files. To start the games, I had to select "Automatically load required libraries" instead of my usual liblv2 only approach. With liblv2 I'd get a mem access violation right before each of the games' intro cinematics.

Both OpenGL and Vulkan gave me basically full speed all the time except for a couple of dropped frames during loading. The most obvious bug appeared during screen transitions in KH: Final Mix; whenever the screen faded to another scene, the game would show an image of a scene from several minutes before for like half a second. Another glitch that actually looked really funny was that Sora's skin in Final Mix had a blue tint when using OpenGL; with Vulkan, he looked normal. In Re:Chain of Memories, the player's shadow was rendered in a tiny grey box on the left side of the screen for some reason.

I'd say that just like the US version, this version of the game can be moved to Playable Smile
JasperReikevik
Unregistered


 
08-02-2017, 01:57 PM -
#35
Ehm i try to boot Kingdom Hearts 2.5HD REMIX then i have black screen and this error

E {PPU[0x1000000] Thread (main_thread) [0x0005a31c]} 'sys_semaphore_post' failed with 0x80010005 : CELL_ESRCH

and i dont know what to do,
Joincidencia_92
Member


0
2 posts 0 threads Joined: Sep 2017
09-09-2017, 11:50 AM -
#36
Hi, i've been playing this game without any problem until Agrabah World. When you have to fight against Jafar the second time I can't see anything, only the interfaces like VT, MP... In a crazy try, fighting with a black screen I could beat him. But in the Little Mermaid World the problem is back, and this time I cant do anything. Can somebody solve this problem??

PS: sometimes the audio is muted too.
PS2: sorry for my English, is not my primary language.
epicbluej
Member


0
7 posts 2 threads Joined: Sep 2017
09-21-2017, 11:28 PM -
#37
(09-09-2017, 11:50 AM)Joincidencia_92 Wrote: Hi, i've been playing this game without any problem until Agrabah World. When you have to fight against Jafar the second time I can't see anything, only the interfaces like VT, MP... In a crazy try, fighting with a black screen I could beat him. But in the Little Mermaid World the problem is back, and this time I cant do anything. Can somebody solve this problem??

PS: sometimes the audio is muted too.
PS2: sorry for my English, is not my primary language.

Did you ever find a way to correct it? I have same problem too, black screen on Vulkan GPU, OpenGL does texture errors for the boss instead with screen frozen. And Null and D3D13 doesn't work either.
Joincidencia_92
Member


0
2 posts 0 threads Joined: Sep 2017
09-22-2017, 04:14 PM -
#38
(09-21-2017, 11:28 PM)epicbluej Wrote:
(09-09-2017, 11:50 AM)Joincidencia_92 Wrote: Hi, i've been playing this game without any problem until Agrabah World. When you have to fight against Jafar the second time I can't see anything, only the interfaces like VT, MP... In a crazy try, fighting with a black screen I could beat him. But in the Little Mermaid World the problem is back, and this time I cant do anything. Can somebody solve this problem??

PS: sometimes the audio is muted too.
PS2: sorry for my English, is not my primary language.

Did you ever find a way to correct it? I have same problem too, black screen on Vulkan GPU, OpenGL does texture errors for the boss instead with screen frozen. And Null and D3D13 doesn't work either.
I didnt find nothing, sorry Sad
Joao3233
Member


0
19 posts 4 threads Joined: Sep 2017
11-03-2017, 05:34 PM -
#39
Hello Kingdom Hearts 1.5 has stopped working on the latest updates, it hangs after the second amination screen, and is also bugged its captcines
TiboLeParano
Member


0
1 posts 0 threads Joined: Dec 2017
12-05-2017, 12:43 PM -
#40
(09-09-2017, 11:50 AM)Joincidencia_92 Wrote: Hi, i've been playing this game without any problem until Agrabah World. When you have to fight against Jafar the second time I can't see anything, only the interfaces like VT, MP... In a crazy try, fighting with a black screen I could beat him. But in the Little Mermaid World the problem is back, and this time I cant do anything. Can somebody solve this problem??

PS: sometimes the audio is muted too.
PS2: sorry for my English, is not my primary language.
Hi, I'm having exactly the same problem on KH 1.5 even with the latest updates :
when coming to the agrabah's 2nd part of the boss, i still have the sound (sometimes not) but the graphics usually stays on a frame previously generated : last checkpoint, entry into a new map sector, the interface with HP / texts remains, I can even have a target on the enemy, but graphically the frame stay frozen.
First time, vs Agrabah's boss I updated the game and it worked, but i meet exactly the same problem in atlantica, where there shall be a graphic effect of "underwater" :
The first times, graphics froze just after coming in the world, with still sound and interface displaying,
Updating didn't fixed this time, after making a few changes, (if I remember well, i changes PPU and SPU to Interpreter (Precise), put firmware settings on "automatically load required librairies", i checked "hook static functions", and in the GPU options i checked "Strict rendering mode", "disable vertex cache", "write color buffers") and i achieved to launch to "incoming in the world" video, and save my game from this point.
When i launch that savegame, i'm able to re-access the menu and save options, but if I leave the initial map area tho the nearest one, entering the menu makes the graphics crash again.
I don't know what to do, i may try previous versions of RPCS3 to see if it works better
Thanks for any help !


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