I'm having some trouble with this game both when using Vulkan and OpenGL using the latest build/recommended options.
Vulkan: Consistent BSOD (VIDEO_SCHEDULER_INTERNAL_ERROR) at the end of the cutscene after the first level.
I'm aware that you probably can't do much about that, since the problem is unlikely to be located in rpcs3, just thought I'd mention it anyway.
OpenGL: Runs generally fine (albeit somewhat slowly), but results in the following error sooner or later:
Code:
·F 3:24:24.866575 {SPU[0x2000042] Thread (_libsailCellSpursKernel0)} MEM: Access violation reading location 0x0
My specs:
i5 3570k@4GHz
Nvidia GTX 1080
12GB RAM
Drivers are the most recent ones available (385.41).