Hatsune Miku Project DIVA F 2nd [BLUS31431]
Started by thegamingmau5




64 posts in this topic
swoy45
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08-12-2017, 01:43 PM -
#51
(08-12-2017, 01:05 PM)jazjaz36 Wrote: interesting. what was the exact build that you used? and i'm surprised that you manually selected the libraries. i have yet to try that actually.

another reason for my problem could be because of my graphics card which is intel i3, but i doubt that as every game which i have been told to be impossible to be playable is actually playable with the right settings.

Build rpcs3-v0.0.3-2017-08-12-dac3a318
I've set manual libraries as it was required for Project Diva F in previous builds, haven't change it since that time. Not sure about Intel HD, tried PD F on i7 Intel HD, it was great except low fps. I'm primarily using Radeon HD7790
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
08-12-2017, 08:26 PM -
#52
Can someone attach a log file so this can be moved to playable?
DrogonMar
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08-13-2017, 06:57 AM -
#53
I got it to work!
My settings:
PPU: Recompiler(LLVM)
SPU: Recompiler(ASMJIT)

Additional Settings:
Enable SPU loop detection(idk i just enabled it XD)

Renderer: Vulkan

Audio Out: OpenAL (Xaudio would give ALOT of crackle in the audio)

and it works great, the only thing that's not good is that i cant install data and the text on the main menu is a little weird on vulkan
other then that its great.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
08-13-2017, 12:04 PM -
#54
(08-12-2017, 08:26 PM)ssshadow Wrote: Can someone attach a log file so this can be moved to playable?
swoy45
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08-13-2017, 03:46 PM -
#55
(08-12-2017, 08:26 PM)ssshadow Wrote: Can someone attach a log file so this can be moved to playable?

Not sure if it really needs to check log for all regional versions separately but if so then okay. Anyway, I'm actually using Japanese version and don't even know where to find US one. If somebody can find, I don't mind to check it and provide the log file.
jazjaz36
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08-15-2017, 08:56 AM -
#56
(08-13-2017, 03:46 PM)swoy45 Wrote:
(08-12-2017, 08:26 PM)ssshadow Wrote: Can someone attach a log file so this can be moved to playable?

Not sure if it really needs to check log for all regional versions separately but if so then okay. Anyway, I'm actually using Japanese version and don't even know where to find US one. If somebody can find, I don't mind to check it and provide the log file.

I see. That's why. I did all the settings you said including the manual libraries yet I'm still getting the
F {PPU[0x1000000] Thread (main_thread) [0x0062b894]} MEM: Access violation writing location 0x0

I'm using US version so that's probably why. Sound is laggy on OpenAL audio, and modules are also just as bad on OpenGL.

EDIT: Cross my above line. I managed to get the game to work perfectly. Attached is the log file. The reason I was probably getting the Access Violation error was because I set aspect ratio to auto originally.

For ssshadow, my settings are
Vulkan
Recompiler on Both
Aspect Ratio is 16:9
Framelimit: Auto
Audio Out: XAudio2
RPCS3 Build is rpcs3-v0.0.3-2017-08-12-dac3a318_win64
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
08-16-2017, 02:53 PM -
#57
Moving to playable.
jazjaz36
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08-18-2017, 03:11 AM -
#58
Just one last thing that I am curious about now that this game is playable. Whenever this game tries to install data, it always fails. What is that even for?
FuzzyDino
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08-18-2017, 11:27 AM -
#59
This game is work well
move to playable
jazjaz36
Unregistered


 
08-18-2017, 12:13 PM -
#60
i have another question. this game can use edit data, right? but i don't think the network feature is usable for rpcs3. is there a way or has someone tried to actually download files at manual and copy it on rpcs3? I know it can be done with DLC but how about edit data?


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