08-02-2017, 06:02 AM -
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
I've tested the demo version of this game.
Using Vulkan, it goes ingame with few visual glitches. It would probably qualify as playable if it wasn't for the highly unstable framerate, which seems to depend heavily on the camera position. It can be anywhere between 3 and 30 fps.
With OpenGL, the game crashed for me after the intro sequence (see the attached log file).
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
I've tested the demo version of this game.
Using Vulkan, it goes ingame with few visual glitches. It would probably qualify as playable if it wasn't for the highly unstable framerate, which seems to depend heavily on the camera position. It can be anywhere between 3 and 30 fps.
With OpenGL, the game crashed for me after the intro sequence (see the attached log file).