BlazeRush [NPEB00555]
Started by nash67




16 posts in this topic
nash67
Unregistered


 
07-22-2017, 08:52 AM -
#1
RPCS3 v0.0.3-9-0f407a2
after you start a new game it freezes up on the loading screen
Farseer
Unregistered


 
07-26-2017, 06:56 PM -
#2
I think its an LLVM issue - works find when playing with PPU interpreter - fast

[Image: 5w2UKxw.png]
Ani
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4,389 posts 107 threads Joined: Aug 2017
07-28-2017, 05:02 PM -
#3
Missing log
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-08-2017, 09:24 PM -
#4
rpcs3-v0.0.3-2017-08-07-31ec0053_win64

Playable.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
08-10-2017, 01:04 PM -
#5
Moving to playable.
Slyponto
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86 posts 0 threads Joined: Mar 2018
05-01-2018, 04:26 PM -
#6
not very playable as it drops to 20fps very often. need fix to work with recompiler.
same as steredenn and sky force.


PS: interesting tough, like "shoot many robots", the ps3 version of this game is WAY better than the pc version (better inputlag and control overall and also a big camera fix), saddly, neither can be played with rpcs3 right now.
This post was last modified: 05-01-2018, 04:29 PM by Slyponto.
Asinine
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2,060 posts 83 threads Joined: Aug 2017
05-02-2018, 02:46 AM -
#7
Drops to 20fps... with what CPU? with what settings?
Slyponto
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86 posts 0 threads Joined: Mar 2018
05-06-2018, 06:17 AM -
#8
drops to 20 fps with interpreter (can't pass initial load screen with recompiler)

pc version works fine 60fps in 4k (for comparisson)

my cpu is a ryzen 1600 clocked at 3.85hz.

the problem here is the LLVM interpreter.

if only the game didn't freeze...

this ps3 port is way better than the pc version in terms of control, so I'm hoping to being able to play this in rcps3.


thank you

PS: about the other seetings, I tried to combine them, multiple times, in every possible way. But ehe only thing that got me past the initial loading screen (with the spining logo at the right upper corner) was changing to LLVM interpreter.


until race starts 60fps solid.

also my gpu is a 1070TI. Ram is 16gb 2933mhz.


ALSO vulkan drops to 20, opengl drops to 8 and stutters a lot, dx12 don't work.
This post was last modified: 05-06-2018, 06:22 AM by Slyponto.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
05-06-2018, 11:24 AM -
#9
PPU LLVM works for me. Copy my settings.


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Slyponto
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86 posts 0 threads Joined: Mar 2018
05-09-2018, 07:33 AM -
#10
(05-06-2018, 11:24 AM)digitaldude Wrote: PPU LLVM works for me. Copy my settings.

saddly, still stuck in loading screen.


"E {PPU[0x1000000] Thread (main_thread) [0x002351d4]} sys_mmapper: sys_mmapper_allocate_fixed_address()
U {PPU[0x1000000] Thread (main_thread) [0x00b17c8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x20)
U {PPU[0x1000000] Thread (main_thread) [0x00b17d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x4
U {PPU[0x1000000] Thread (main_thread) [0x00aeef0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00aeef0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x00b2063c]} HLE TODO: Unimplemented syscall sys_spu_thread_group_set_cooperative_victims -> CELL_OK
S {SPU[0x2000000] Thread (GeneralSPURSCellSpursKernel0) [0x00848]} SPU: SPU Recompiler Runtime (ASMJIT) initialized...
U {PPU[0x1000000] Thread (main_thread) [0x00b17d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00aeef0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00aeef0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
U {PPU[0x1000000] Thread (main_thread) [0x00af0038]} sys_prx TODO: _sys_prx_unload_module(id=0x2300a100, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00af0038]} sys_prx TODO: _sys_prx_unload_module(id=0x2300a000, flags=0x0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00b47090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB00555/USRDIR/datasources_ps3.txt” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00b46360]} 'sys_fs_closedir' failed with 0x8001002a : CELL_EBADF [1]
E {PPU[0x1000000] Thread (main_thread) [0x00b46360]} 'sys_fs_closedir' failed with 0x8001002a : CELL_EBADF [2]
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x003f09d8]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd00f8f20, option=*0x0, waitForEvent=0)
U {PPU[0x1000000] Thread (main_thread) [0x00af0038]} sys_prx TODO: _sys_prx_unload_module(id=0x2300ac00, flags=0x0, pOpt=*0x0)
S {Audio Thread} XAudio 2.9 initialized
S {rsx::thread} RSX: New program compiled successfully
U {PPU[0x1000000] Thread (main_thread) [0x00617064]} sceNp2 TODO: sceNpMatching2Init2(poolsize=0x0, priority=0, param=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00617924]} cellNetCtl TODO: cellNetCtlAddHandler(handler=*0x6c94e0, arg=*0x0, hid=*0x83a764)
U {PPU[0x1000000] Thread (main_thread) [0x00617844]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} PPU: LLVM: Loaded module v2-librtc.sprx-9CB190F178FA7E82-znver1.obj
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} PPU: LLVM: Loaded module v2-libssl.sprx+000000-7DD4630DBBE8469A-znver1.obj
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} PPU: LLVM: Loaded module v2-libssl.sprx+03FFC4-7D6382012EF0AF25-znver1.obj
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libssl.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} PPU: LLVM: Loaded module v2-libhttp.sprx-9997813374F8ECA8-znver1.obj
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libhttp.sprx
U {PPU[0x1000000] Thread (main_thread) [0x00616574]} sceNp TODO: sceNpManagerGetOnlineId(onlineId=*0x83b1d0)
E {PPU[0x1000010] Thread (Trophy registration thread) [0x0061861c]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x6c9ef0, arg=*0x0, options=0x0)
E {PPU[0x1000010] Thread (Trophy registration thread) [0x00616b5c]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0x84853c, count=*0xd01add50)
E {PPU[0x1000000] Thread (main_thread) [0x00b46ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB00555/USRDIR/dlc” [1]
F {PPU[0x1000000] Thread (main_thread) [0x00616574]} MEM: Access violation reading location 0x0"
This post was last modified: 05-14-2018, 02:23 PM by Slyponto.


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