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nash67

RPCS3 v0.0.3-9-0f407a2
after you start a new game it freezes up on the loading screen

Farseer

I think its an LLVM issue - works find when playing with PPU interpreter - fast

[Image: 5w2UKxw.png]
Missing log
rpcs3-v0.0.3-2017-08-07-31ec0053_win64

Playable.
Moving to playable.
not very playable as it drops to 20fps very often. need fix to work with recompiler.
same as steredenn and sky force.


PS: interesting tough, like "shoot many robots", the ps3 version of this game is WAY better than the pc version (better inputlag and control overall and also a big camera fix), saddly, neither can be played with rpcs3 right now.
Drops to 20fps... with what CPU? with what settings?
drops to 20 fps with interpreter (can't pass initial load screen with recompiler)

pc version works fine 60fps in 4k (for comparisson)

my cpu is a ryzen 1600 clocked at 3.85hz.

the problem here is the LLVM interpreter.

if only the game didn't freeze...

this ps3 port is way better than the pc version in terms of control, so I'm hoping to being able to play this in rcps3.


thank you

PS: about the other seetings, I tried to combine them, multiple times, in every possible way. But ehe only thing that got me past the initial loading screen (with the spining logo at the right upper corner) was changing to LLVM interpreter.


until race starts 60fps solid.

also my gpu is a 1070TI. Ram is 16gb 2933mhz.


ALSO vulkan drops to 20, opengl drops to 8 and stutters a lot, dx12 don't work.
PPU LLVM works for me. Copy my settings.
(05-06-2018, 11:24 AM)digitaldude Wrote: [ -> ]PPU LLVM works for me. Copy my settings.

saddly, still stuck in loading screen.


"E {PPU[0x1000000] Thread (main_thread) [0x002351d4]} sys_mmapper: sys_mmapper_allocate_fixed_address()
U {PPU[0x1000000] Thread (main_thread) [0x00b17c8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x20)
U {PPU[0x1000000] Thread (main_thread) [0x00b17d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x4
U {PPU[0x1000000] Thread (main_thread) [0x00aeef0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00aeef0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x00b2063c]} HLE TODO: Unimplemented syscall sys_spu_thread_group_set_cooperative_victims -> CELL_OK
S {SPU[0x2000000] Thread (GeneralSPURSCellSpursKernel0) [0x00848]} SPU: SPU Recompiler Runtime (ASMJIT) initialized...
U {PPU[0x1000000] Thread (main_thread) [0x00b17d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00aeef0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00aeef0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
U {PPU[0x1000000] Thread (main_thread) [0x00af0038]} sys_prx TODO: _sys_prx_unload_module(id=0x2300a100, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00af0038]} sys_prx TODO: _sys_prx_unload_module(id=0x2300a000, flags=0x0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00b47090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB00555/USRDIR/datasources_ps3.txt” [1]
E {PPU[0x1000000] Thread (main_thread) [0x00b46360]} 'sys_fs_closedir' failed with 0x8001002a : CELL_EBADF [1]
E {PPU[0x1000000] Thread (main_thread) [0x00b46360]} 'sys_fs_closedir' failed with 0x8001002a : CELL_EBADF [2]
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x003f09d8]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd00f8f20, option=*0x0, waitForEvent=0)
U {PPU[0x1000000] Thread (main_thread) [0x00af0038]} sys_prx TODO: _sys_prx_unload_module(id=0x2300ac00, flags=0x0, pOpt=*0x0)
S {Audio Thread} XAudio 2.9 initialized
S {rsx::thread} RSX: New program compiled successfully
U {PPU[0x1000000] Thread (main_thread) [0x00617064]} sceNp2 TODO: sceNpMatching2Init2(poolsize=0x0, priority=0, param=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00617924]} cellNetCtl TODO: cellNetCtlAddHandler(handler=*0x6c94e0, arg=*0x0, hid=*0x83a764)
U {PPU[0x1000000] Thread (main_thread) [0x00617844]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} PPU: LLVM: Loaded module v2-librtc.sprx-9CB190F178FA7E82-znver1.obj
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} PPU: LLVM: Loaded module v2-libssl.sprx+000000-7DD4630DBBE8469A-znver1.obj
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} PPU: LLVM: Loaded module v2-libssl.sprx+03FFC4-7D6382012EF0AF25-znver1.obj
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libssl.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} PPU: LLVM: Loaded module v2-libhttp.sprx-9997813374F8ECA8-znver1.obj
S {PPU[0x1000000] Thread (main_thread) [0x00aef9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libhttp.sprx
U {PPU[0x1000000] Thread (main_thread) [0x00616574]} sceNp TODO: sceNpManagerGetOnlineId(onlineId=*0x83b1d0)
E {PPU[0x1000010] Thread (Trophy registration thread) [0x0061861c]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x6c9ef0, arg=*0x0, options=0x0)
E {PPU[0x1000010] Thread (Trophy registration thread) [0x00616b5c]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0x84853c, count=*0xd01add50)
E {PPU[0x1000000] Thread (main_thread) [0x00b46ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB00555/USRDIR/dlc” [1]
F {PPU[0x1000000] Thread (main_thread) [0x00616574]} MEM: Access violation reading location 0x0"
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