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Full Version: BlazeRush [NPEB00555]
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i had the same problem with the random frame drops i had to use interpreter for ppu but at the bottom of the screen i changed the spu perfered threads from auto to 6. and it basicly fixed it. only had one frame drop the whole race after that.
UPDATE: build 6737 remains the same. both opengl and vulkan freezes at loading screen. interpreter drops fps too much to be playable.
"F {PPU[0x1000000] Thread (main_thread) [0x00616574]} MEM: Access violation reading location 0x0"


can anyone confirms ppu llvm recompiler working in this game with the latest builds?

for me still hangs in loading screen.
build 6841, still hangs in loading screen with recompiler.

this game is NOT playable without recompiler.
this is a RACING game. when it drops to less then 45 fps you will notice.
i get 28~35 fps drops most of time.


I beg you to search the problem, or if this is a LLE thing, tell me what should I enable.


"U {PPU[0x1000000] Thread (main_thread) [0x00616574]} sceNp TODO: sceNpManagerGetOnlineId(onlineId=*0x83b1d0)
E {PPU[0x1000010] Thread (Trophy registration thread) [0x0061867c]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x6c9ef0, arg=*0x0, options=0x0)
E {PPU[0x1000010] Thread (Trophy registration thread) [0x00616b5c]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0x84853c, count=*0xd0264d50)
E {PPU[0x1000000] Thread (main_thread) [0x00be1ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEB00555/USRDIR/dlc” [1]
F {PPU[0x1000000] Thread (main_thread) [0x00616574]} MEM: Access violation reading location 0x0"

I get this from the very first time I installed rpcs3. Blaze rush was the first game i tested. I love this game, but as I said, pc version SUCKS BAD, and this version can't work without recompiler.

Sorry to insist in this Asinine, but this game is more important for me than ni no kuni, gow3 or even dead red redemption. this game is DA BOMB.


PS: sorry to post 2 times in a row.
I can't get past the loading screen with PPU LLVM either.
I had 60fps on some maps where less was going on, but with many vehicles and effects on screen it even dipped down to 20fps which affected gameplay badly. Moving this to ingame until performance is better.
could get llvm ppu to work ONCE. After that, restarted emulator to re-test, and could no longer make it work.

graphics were flashing sometimes (some kind of lag with renderization).

but was solid 60 fps.


still in-game as I could not replicate this and so, don't have a log.
rpcs3-v0.0.6-8442-6e89e4eb_win64

Playable.
Edit: working great in build 8521. finally. awesome! thanks.
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