The following from the log file is of normal game play. Whenever the access violation appears is when the audio BGM goes into an infinite loop. In every case after a few transitional scenes later, the BGM will silence, and then a few more scenes later the game will freeze up completely.
I enabled the Strict Rendering Mode for during this play. The video framerate after enabling this were roughly 5 fps better in the old school building area, and little to no change in other larger open towns. (Seeing 30 fps in the old school building. Before was 24 - 26.)
http://www.mediafire.com/file/didco2eb99...CS3.log.7z
Access violation:
Code:
·W 1:38:50.143695 {PPU[0x10000ec] Thread (_libadec_at3SpursHdlr0) [0x00dd1470]} sys_spu: sys_spu_thread_group_start(id=0x29)
·! 1:38:50.143704 {PPU[0x10000ec] Thread (_libadec_at3SpursHdlr0) [0x00dd1470]} SPU: *** Deploy: t=0x1, ls=0x100, size=0x780, addr=0x12bb100
·! 1:38:50.143711 {PPU[0x10000ec] Thread (_libadec_at3SpursHdlr0) [0x00dd1470]} SPU: *** Deploy: t=0x4, ls=0x0, size=0x34, addr=0x0
·W 1:38:50.143719 {PPU[0x10000ec] Thread (_libadec_at3SpursHdlr0) [0x00dd148c]} sys_spu: sys_spu_thread_group_join(id=0x29, cause=*0xd010eda0, status=*0xd010eda4)
·F 1:38:50.143794 {SPU[0x2000029] Thread (_libadec_at3CellSpursKernel0)} MEM: Access violation reading location 0x0
·W 1:38:50.143814 {PPU[0x1000014] Thread (MultiStreamUpdateThread) [0x003fbf98]} sys_spu: sys_spu_thread_write_spu_mb(id=0x2000002, value=0xd77000)
During a second run of the game, running the game as suggested in the menu for an while did produce the access violation at 0:11:33.847202.
Game play resumed at 0:24:14.424444 in attempt to freeze the game.
Game is stuck at a black screen after ending a event scene somewhere I believe at 0:40:00:XXXXXX.
The FPS counter at the top bar continues to work at the black screen, showing ~26fps.
Log File for suggested run:
http://www.mediafire.com/file/20k8pfg4chur0up/RPCS3.7z