The Legend of Heroes: Trails of Cold Steel II [BLUS31597]
Started by foreveryou79




71 posts in this topic
foreveryou79
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05-12-2017, 07:30 AM -
#1
Settings:
PPU LLVM
SPU ASMJIT
Any renderer, but OpenGL has been extensively tested already. DX12 and Vulkan probably also work just fine but may be slower...
Use GPU Texture Scaling.

http://tinypic.com/view.php?pic=5bqyph&s=9
Jhon1234
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05-12-2017, 08:44 AM -
#2
which cpu, gpu, & rpcs3 build did you used?
foreveryou79
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05-12-2017, 09:45 AM -
#3
(05-12-2017, 08:44 AM)Jhon1234 Wrote: which cpu, gpu, & rpcs3 build did you used?

i7 4790k, gtx970,
rpcs3 build, it is the one that is not the official release I think, it was mod or beta or something, the one used for cold steel 1 is the one I used, didn't change anything and worked OK for me.

I posted screenshot of the version I used if it helps you.

[Image: n13wqa.png]
MarioSonic2987
RPCS3 Tester


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296 posts 105 threads Joined: Aug 2017
05-12-2017, 02:22 PM -
#4
This thread should be renamed to: The Legend of Heroes: Trails of Cold Steel II [BLUS31597].
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
05-12-2017, 03:47 PM -
#5
Fixed. Also don't embedd huge images. Maybe you didn't notice on a 1440p screen or whatever but it breaks the forum layout even in 1080p. Yes this forum software is old...
Ani
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4,373 posts 105 threads Joined: Aug 2017
05-16-2017, 06:47 PM -
#6
Missing log, see submission guidelines.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
jazjaz36
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05-30-2017, 10:19 AM -
#7
On a whim I tried this game on the newest build
rpcs3-v0.0.2-2017-05-26-7739f332_win64

Miraculously it worked. After a short install of game data, I was able to see the opening intro and was able to start a new game before it got stuck on infinite loading.

Attached is the log file.

I could only try it on D3D12 since my OpenGL doesn't work anymore on the newest builds. Now usually my crappy video card shoots down my hopes of playing these games because Trails of Cold Steel 1 doesn't work for me. But maybe I'm just missing a little thing here to get this to work?
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
05-31-2017, 12:11 AM -
#8
Looks like an Intel GPU problem... But it "should" support Vulkan too so maybe try that. Also definitely use PPU LLVM with the config hack mentioned here: http://www.emunewz.net/forum/showthread....#pid230652
jazjaz36
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05-31-2017, 04:28 AM -
#9
(05-31-2017, 12:11 AM)ssshadow Wrote: Looks like an Intel GPU problem... But it "should" support Vulkan too so maybe try that. Also definitely use PPU LLVM with the config hack mentioned here: http://www.emunewz.net/forum/showthread....#pid230652

I followed the link. I was able to pass the main menu and start a new game. So far its working. The only problems that I could see are three things

1. Speed is still slow but that's not so bad, I think.
2. Only 1 save file. But I think info on that is on the link you just gave.
3. The biggest problem is that the field map is black (mini map, flashback scenes, and even character status is visible). You can see everything else though except that. Attached are pics.

I got a new Trails of Cold Steel 1 game too and its the same result here (black field map and conversations). Maybe my original game version was just corrupted that's why it doesn't work. Anyway I think that if there is a solution, both the problems on both games will be solved.

EDIT: Cross that. I solved the blackness issue by checking "write color buffers" on the graphics menu. The problem now is that it got even slower than before from 2 fps to 5. So if anyone has a good speedhack or something please let me know.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
05-31-2017, 02:48 PM -
#10
GPU texture scaling + OpenGL is the way to run this game really. I think you are "doomed" for now with buggy Intel graphics drivers. But I'll check with graphics developer kd-11.


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