Silent Hill Downpour
Started by Stickmode




19 posts in this topic
kd-11
RPCS3 Developer


0
76 posts 1 threads Joined: Aug 2017
02-06-2017, 05:14 PM -
#11
I'd suggest to stay away from the libsysutil_* libraries and libgcm for now. With time, more and more LLE libraries are working that caused havoc before, so most others are okay for now.
Others to be weary of include libio, libfs unless you're out of options.
For some libraries the emulator will hint that a needed library could not be loaded, but as far as compatibility goes, most users just try their luck until something works.
You can always try the long list of libraries used to run Catherine (the ones sshadow pointed out above) as they run most games without too many issues.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
02-06-2017, 05:35 PM -
#12
(02-06-2017, 04:55 PM)Firelink Bonfire Wrote:
(02-06-2017, 04:49 PM)kd-11 Wrote: You cant LLE libgcm! It will try to access actual PS3 hardware which is obviously going to cause problems with the emu in its current state.

O-okay, now I have 2 questions:
1) List of forbidden modules?

2) How can I see which modules each game loads on start? What lines of log could help in it... for example, "·! LDR: ** Imported module 'sys_io' (0x0, 0x0)" or something.

Just use the list above, for 99,9 % of all games that is enough. If you see a lot of lines like "TODO: something FS something" when the game is starting to run then also add libFs, but otherwsie that should be it.

Automatic selection of LLE modules is on the short term roadmap: https://rpcs3.net/roadmap
Firelink Bonfire
Unregistered


 
02-06-2017, 07:10 PM -
#13
(02-06-2017, 05:35 PM)ssshadow Wrote: Just use the list above, for 99,9 % of all games that is enough. If you see a lot of lines like "TODO: something FS something" when the game is starting to run then also add libFs, but otherwsie that should be it.

Automatic selection of LLE modules is on the short term roadmap: https://rpcs3.net/roadmap

Instant crash of RPCS3 (!) with libfs.prx and its derivatives, though.
I'll check periodically roadmap and these two games - Skyrim and Downpour, and list some results.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
02-06-2017, 11:39 PM -
#14
(02-06-2017, 07:10 PM)Firelink Bonfire Wrote:
(02-06-2017, 05:35 PM)ssshadow Wrote: Just use the list above, for 99,9 % of all games that is enough. If you see a lot of lines like "TODO: something FS something" when the game is starting to run then also add libFs, but otherwsie that should be it.

Automatic selection of LLE modules is on the short term roadmap: https://rpcs3.net/roadmap

Instant crash of RPCS3 (!) with libfs.prx and its derivatives, though.
I'll check periodically roadmap and these two games - Skyrim and Downpour, and list some results.
Only use libfs, never anythingthing else "fs", and only if the game explicitly prints some libfs TODO forever. Of the top of my head only Atelier really needs it. So for everything else use the list I posted, no more, no less.
Firelink Bonfire
Unregistered


 
02-07-2017, 12:18 AM -
#15
(02-06-2017, 11:39 PM)ssshadow Wrote: Only use libfs, never anythingthing else "fs", and only if the game explicitly prints some libfs TODO forever. Of the top of my head only Atelier really needs it. So for everything else use the list I posted, no more, no less.

Okay, however, I might be not the person who could test this game reliably -> my graphic card is not detected with the current setup.

[Image: 0c4d264bb59b6cc963045d9d6cb25965.png]
Windows 7 x64
Intel HD Graphics 4600 + NVIDIA GeForce 840M
Ani
Administrator
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4,377 posts 105 threads Joined: Aug 2017
02-07-2017, 12:38 AM -
#16
That doesn't show if your graphics card is detected or not. D3D adapter is only used on D3D12, it doesn't matter for OpenGL and Vulkan.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
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Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Dante38490
Unregistered


 
02-07-2017, 12:39 AM -
#17
(02-07-2017, 12:18 AM)Firelink Bonfire Wrote:
(02-06-2017, 11:39 PM)ssshadow Wrote: Only use libfs, never anythingthing else "fs", and only if the game explicitly prints some libfs TODO forever. Of the top of my head only Atelier really needs it. So for everything else use the list I posted, no more, no less.

Okay, however, I might be not the person who could test this game reliably -> my graphic card is not detected with the current setup.

[Image: 0c4d264bb59b6cc963045d9d6cb25965.png]
Windows 7 x64
Intel HD Graphics 4600 + NVIDIA GeForce 840M
Normal, you have Windows 7, D3D only with Windows 10 because Use DirectX 12
Firelink Bonfire
Unregistered


 
03-13-2017, 02:05 PM -
#18
One month pass since my last tests. Time to renew results.
Was used LLVM and ASMJIT recompilers, "read color buffers" was toggle off...
Res: Black screen with 0.00-0.03 fps maximum (and nothing else)
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
03-13-2017, 02:18 PM -
#19
(03-13-2017, 02:05 PM)Firelink Bonfire Wrote: One month pass since my last tests. Time to renew results.
Was used LLVM and ASMJIT recompilers, "read color buffers" was toggle off...
Res: Black screen with 0.00-0.03 fps maximum (and nothing else)

Well, it is loadable. Make a new proper thread in the loadable subforum.
totto210
Member


1
8 posts 2 threads Joined: Sep 2017
09-18-2017, 02:36 AM -
#20
i cant boot the game i have the original dvd and riped, downloaded but i cant boot.... this game really doesnt work.. why other can work this..¿
E LDR: Invalid or unsupported file format: E://PS3_GAME/USRDIR/EBOOT.BIN


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