Need help with running a game
Started by Ivv




15 posts in this topic
Ivv
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12-05-2016, 05:41 PM -
#11
I have found a normal way to fix the issue with resolutionId. Anyway, pull request: https://github.com/RPCS3/rpcs3/pull/2234
Dante38490
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12-05-2016, 06:32 PM -
#12
(12-05-2016, 12:51 PM)ssshadow Wrote: I don't think any UE3 game (or pretty much any game really...) is working.

Why UE3 game ?
Ivv
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12-06-2016, 10:47 AM -
#13
After implementing cellGcmSetFlipImmediate I can finally see the loading screen. However, after a while, Rendering Thread is producing deadlocks
Nezarn
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12-06-2016, 06:14 PM -
#14
(12-06-2016, 10:47 AM)Ivv Wrote: After implementing cellGcmSetFlipImmediate I can finally see the loading screen. However, after a while, Rendering Thread is producing deadlocks

nice, since you're implementing\hacking in GCM stuff, can you take a look at cellGcmSetSecondVHandler ? (newer Atelier games and Ar Nosurge needs this (at least this is the last thing in the log and it doesn't even show FPS just an empty GSFrame))
sajeel naeem
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01-02-2017, 04:33 PM -
#15
does anyone know what does this means

**console spam redacted**
Ani
Administrator
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16
4,389 posts 107 threads Joined: Aug 2017
01-02-2017, 06:45 PM -
#16
I've redacted your console spam. Please post your actual log file as an attachment.
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