(02-07-2016, 04:17 PM)tambre Wrote: (02-07-2016, 04:08 PM)Annie Wrote: (02-07-2016, 03:46 PM)tambre Wrote: (02-07-2016, 02:34 PM)Annie Wrote: Here's the TTY log (attached).
I'm no expert on this but maybe you could add some "if empty" check on the sys_fs_open() function so it won't try to open invalid (non existent) paths in a loop?
It isn't. That error is exactly the check to prevent opening empty paths.
Apparently the game really seems to want the file. Could you provide the compressed log? Probably there's a file system handling bug somewhere.
http://www.youtube.com/watch?v=v0pBs51Pjdg
Zipped Log @ https://mega.nz/#!gg8VAaDL!4jdi2DaK9y9AK...O88MGpgryk
As it failed to upload directly on the post due to the limit being 2MB
Try enabling cellSre LLE!
This happens:
Code: {SPU[0x992] Thread (CellSpursKernel0)[0x02a48]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file Emu\Cell\SPUThread.cpp:1132, in function SPUThread::set_ch_value)
Please report this to the developers.
Game doesn't make it to the "Loadable state".
TTY.log:
Code: PUtilityCoreGcm::addShader: Created programs for textured prelit shading 1006f330 1006f1d0
===========================================================
NextSynth PS3 (c)2006 Sony Computer Entertainment America
v1.0.5, built Jan 23 2007 at 10:21:01
===========================================================
RPCS3.log attached.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
tambre
Unregistered
(02-07-2016, 04:20 PM)Annie Wrote: (02-07-2016, 04:17 PM)tambre Wrote: (02-07-2016, 04:08 PM)Annie Wrote: (02-07-2016, 03:46 PM)tambre Wrote: It isn't. That error is exactly the check to prevent opening empty paths.
Apparently the game really seems to want the file. Could you provide the compressed log? Probably there's a file system handling bug somewhere.
http://www.youtube.com/watch?v=v0pBs51Pjdg
Zipped Log @ https://mega.nz/#!gg8VAaDL!4jdi2DaK9y9AK...O88MGpgryk
As it failed to upload directly on the post due to the limit being 2MB
Try enabling cellSre LLE!
This happens:
Code: {SPU[0x992] Thread (CellSpursKernel0)[0x02a48]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file Emu\Cell\SPUThread.cpp:1132, in function SPUThread::set_ch_value)
Please report this to the developers.
Game doesn't make it to the "Loadable state".
TTY.log:
Code: PUtilityCoreGcm::addShader: Created programs for textured prelit shading 1006f330 1006f1d0
===========================================================
NextSynth PS3 (c)2006 Sony Computer Entertainment America
v1.0.5, built Jan 23 2007 at 10:21:01
===========================================================
RPCS3.log attached.
Ah, unimplemented SPU emulation stuff. I think there are quite a few other games with the same problem.
Would you mind opening an issue?
(02-07-2016, 04:25 PM)tambre Wrote: Ah, unimplemented SPU emulation stuff. I think there are quite a few other games with the same problem.
Would you mind opening an issue?
Done @ https://github.com/RPCS3/rpcs3/issues/1479
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
tambre
Unregistered
(02-07-2016, 04:33 PM)Annie Wrote: (02-07-2016, 04:25 PM)tambre Wrote: Ah, unimplemented SPU emulation stuff. I think there are quite a few other games with the same problem.
Would you mind opening an issue?
Done @ https://github.com/RPCS3/rpcs3/issues/1479
Thank you
eoiz
Unregistered
Now with Sixaxis support (DS4) is perfectly playable!
Tested in 697ab56
Core
PPU: Recompiler
SPU: Recompiler
LLE Modules
Automatic
Graphics
OpenGL
1980x1020
Audio
XAudio2
Networking
Disconnected
System
/host_root/ Enabled
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