PixelJunk Shooter 2 [NPEA00181]
Started by BlackDaemon




3 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-10-2016, 09:29 AM -
#1
Tested on recent master build. Stuck after few intros. Requires libSre, JpgDec and L10n LLE'd.
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
04-19-2017, 11:00 PM -
#2
Some progress, game pass intro, usual calibration scfreen and few accpettations. Font is corrupted though.

Game crashes at F 0:07:53.228599 {SPU[0x2000001] Thread (qgl_HidefMain_CellSpursKernel1)} class std::runtime_error thrown: Unknown/illegal channel (ch=21 [$MFC_Cmd]) during some music. I resumed but aparently didnt help
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
01-20-2018, 08:07 PM -
#3
RPCS3 v0.0.4-6344-49e64b9e8 Alpha | HEAD
Ingame.
[Image: NGOLsuG.png]
[Image: 8FG9QoL.png]


Attached Files
.7z   RPCS3.7z (Size: 339.11 KB / Downloads: 2)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-13-2019, 11:45 AM -
#4
rpcs3-v0.0.6-8465-d48d424b_win64

Playable needs write color buffer.


Attached Files Thumbnail(s)
           

.rar   RPCS3PixelJunkShooter2.rar (Size: 1.39 MB / Downloads: 1)


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