RPCS3 Forums
PixelJunk Shooter 2 [NPEA00181] - Printable Version

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+--- Thread: PixelJunk Shooter 2 [NPEA00181] (/showthread.php?tid=173932)



RE: PixelJunk Shooter 2 [NPEA00181] - BlackDaemon - 01-10-2016

Tested on recent master build. Stuck after few intros. Requires libSre, JpgDec and L10n LLE'd.



RE: PixelJunk Shooter 2 [NPEA00181] - ps0ne - 04-19-2017

Some progress, game pass intro, usual calibration scfreen and few accpettations. Font is corrupted though.

Game crashes at F 0:07:53.228599 {SPU[0x2000001] Thread (qgl_HidefMain_CellSpursKernel1)} class std::runtime_error thrown: Unknown/illegal channel (ch=21 [$MFC_Cmd]) during some music. I resumed but aparently didnt help



RE: PixelJunk Shooter 2 [NPEA00181] - GrantKane - 01-20-2018

RPCS3 v0.0.4-6344-49e64b9e8 Alpha | HEAD
Ingame.
[Image: NGOLsuG.png]
[Image: 8FG9QoL.png]


RE: PixelJunk Shooter 2 [NPEA00181] - digitaldude - 08-13-2019

rpcs3-v0.0.6-8465-d48d424b_win64

Playable needs write color buffer.