Castle of Illusion Starring Mickey Mouse [NPUB31099]
Started by LittleGrejmer




67 posts in this topic
Pachus
Unregistered


 
11-24-2015, 10:07 PM -
#51
(11-24-2015, 09:01 PM)notq Wrote: Do you trying DX12 or OpenGL render ?

Are you using latest master build from https://github.com/Bigpet/rpcs3 ?
vlj
Unregistered


 
11-24-2015, 10:10 PM -
#52
nvm I took the wrong version, with the 31099 it works. I fixed the crash in d3d12-wip branch but it doesn't go past main menu (seems load fails).
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
11-24-2015, 10:17 PM -
#53
(11-24-2015, 10:10 PM)vlj Wrote: nvm I took the wrong version, with the 31099 it works. I fixed the crash in d3d12-wip branch but it doesn't go past main menu (seems load fails).

Yeah it was about 3-4 months since that not going to the main menu. Where i can get d3d12-wip ?
tambre
Unregistered


 
11-25-2015, 05:32 AM -
#54
(11-24-2015, 10:17 PM)notq Wrote:
(11-24-2015, 10:10 PM)vlj Wrote: nvm I took the wrong version, with the 31099 it works. I fixed the crash in d3d12-wip branch but it doesn't go past main menu (seems load fails).

Yeah it was about 3-4 months since that not going to the main menu. Where i can get d3d12-wip ?

From his clone on Github, obviously...
https://github.com/vlj/rpcs3/tree/d3d12-wip
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
11-25-2015, 09:25 AM -
#55
(11-25-2015, 05:32 AM)tambre Wrote:
(11-24-2015, 10:17 PM)notq Wrote:
(11-24-2015, 10:10 PM)vlj Wrote: nvm I took the wrong version, with the 31099 it works. I fixed the crash in d3d12-wip branch but it doesn't go past main menu (seems load fails).

Yeah it was about 3-4 months since that not going to the main menu. Where i can get d3d12-wip ?

From his clone on Github, obviously...
https://github.com/vlj/rpcs3/tree/d3d12-wip

Could he make a binary release ?
flashmozzg
Unregistered


 
11-25-2015, 03:01 PM -
#56
(11-25-2015, 09:25 AM)notq Wrote: Could he make a binary release ?

It's WIP. You can wait for changes to be merged to master or compile them yourself (though Zangetsu sometimes posts wip builds here).
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
11-25-2015, 04:12 PM -
#57
(11-25-2015, 03:01 PM)flashmozzg Wrote:
(11-25-2015, 09:25 AM)notq Wrote: Could he make a binary release ?

It's WIP. You can wait for changes to be merged to master or compile them yourself (though Zangetsu sometimes posts wip builds here).

I got it. Thanks.
Dante38490
Unregistered


 
11-27-2015, 02:42 PM -
#58
this game have a problem create save, and this caused stop game :/
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
11-28-2015, 08:08 AM -
#59
(11-27-2015, 02:42 PM)Dante38490 Wrote: this game have a problem create save, and this caused stop game :/

As i can see back there this issue was fixed http://www.emunewz.net/forum/showthread....#pid219972 but i tried to repeat that on old build and it stuck on cellsave...something exeption. I don't have a clue why cause i used exactly rpcs3-67c0227.

I see accepted merge with Epic Monkey fixes and release by Bigpet v0.0.0.6-210 https://github.com/Bigpet/rpcs3/commit/d...d62ece48f1

But i got a crash like in previous builds. So what has been fixed ?
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
11-28-2015, 06:15 PM -
#60
Just compilled the vlj DX12 build with Castle of Illusion fix. Incredible 30 fps in menu Shy

Can we hack this issue for a while by placing a real savedata files in proper folder?


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