Arkedo Series - 03 Pixel! [NPEB00615]
Started by BlackDaemon




30 posts in this topic
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-03-2014, 09:52 AM -
#11
Hey guys, i'am go through the first level and complete it without any bugs with last build and last (PPU SPU JIT).

The second level starts with only 0.77 fps so it's impossible to play.
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
12-03-2014, 09:57 AM -
#12
notq, yesterday i complete too, no bugs, just small fps.
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-03-2014, 10:09 AM -
#13
(12-03-2014, 09:57 AM)Darkriot Wrote: notq, yesterday i complete too, no bugs, just small fps.

It strange that you have so high fps in second level. I'am testing it with weak video card, cause the others powerful is busy) maybe this is the cause, but i'am doubt it.
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
12-06-2014, 09:59 AM -
#14
(12-03-2014, 10:09 AM)notq Wrote:
(12-03-2014, 09:57 AM)Darkriot Wrote: notq, yesterday i complete too, no bugs, just small fps.

It strange that you have so high fps in second level. I'am testing it with weak video card, cause the others powerful is busy) maybe this is the cause, but i'am doubt it.

My is Nvidia GTX 770 (2gb), maybe.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
12-06-2014, 12:35 PM -
#15
Pretty sure video card is irrelevant, it's all about the CPU for now. If you are on the recompiler there are issues where it will randomly be very slow or very fast sometimes. For instance the opening to The Guided Fate Paradox can be anything from 3 to 70 fps for me from run to run.
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-07-2014, 10:13 AM -
#16
(12-06-2014, 12:35 PM)ssshadow Wrote: Pretty sure video card is irrelevant, it's all about the CPU for now. If you are on the recompiler there are issues where it will randomly be very slow or very fast sometimes. For instance the opening to The Guided Fate Paradox can be anything from 3 to 70 fps for me from run to run.

Thanks i see. It's all about random... Big Grin
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
12-13-2015, 10:52 PM -
#17
Works without graphics gliches using LLE

http://www.youtube.com/watch?v=G0W9sJOrQKg
tambre
Unregistered


 
02-12-2016, 03:14 PM -
#18
Graphics glitches should now be fixed on latest master after the cellPngDec rewrite. If there any regressions regarding games that use cellPngDec, let me know.
Also, could someone confirm if this game is fully playable?
Ekaseo
Unregistered


 
02-12-2016, 03:21 PM -
#19
I cant test it because the emu does not work now. I need libpng it says, how and where should i install that now, there are no updates nowhere to be found about that
tambre
Unregistered


 
02-12-2016, 03:24 PM -
#20
(02-12-2016, 03:21 PM)Ekaseo Wrote: I cant test it because the emu does not work now. I need libpng it says, how and where should i install that now, there are no updates nowhere to be found about that

Reclone the submodules using git submodule update --init, since libpng has been added as a submodule for convenience.
After that you should be able to build just fine.


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