& - Sora no Mukou de Saki Masuyou ni [BLJM61131]
Started by pave




12 posts in this topic
pave
Unregistered


 
07-05-2014, 08:04 PM -
#1
Shows loading screen with animation. Emulator crashes after a while.



(12-16-2014, 10:20 AM)derpf Wrote:
(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z

Okay.Thanks.
(12-16-2014, 10:20 AM)derpf Wrote:
(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z

Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
09-09-2014, 02:45 PM -
#2
Just loading screen with 2-4 fps, after..it's crash and in the log interesting error (unimplemented stuff)

Quote:HLE: W {PPU[1] Thread (CPUThread)[0x003d4094]} cellGcmSys warning: cellGcmMapMainMemory(ea=0x30c00000,size=0x100000,offset_addr=0x301f9508)
HLE: E {PPU[1] Thread (CPUThread)[0x003d4100]} cellGcmSys error: cellGcmUnmapIoAddress : CELL_GCM_ERROR_FAILURE
G: E {PPU[1] Thread (CPUThread)[0x0022a00c]} Exception: Access violation: addr = 0x5554f778 (last_syscall=0x0 (Unknown func id: 0x00000000))

best resolution: 1920x1080. (for more correctly image)

Full log: https://www.sendspace.com/file/3gz3p1

P.S. I just realized that the games are now able to launch this Asian(cn,jp, etc.) Big Grin
tambre
Unregistered


 
09-09-2014, 03:54 PM -
#3
(09-09-2014, 02:45 PM)Darkriot Wrote: Just loading screen with 2-4 fps, after..it's crash and in the log interesting error (unimplemented stuff)

Quote:HLE: W {PPU[1] Thread (CPUThread)[0x003d4094]} cellGcmSys warning: cellGcmMapMainMemory(ea=0x30c00000,size=0x100000,offset_addr=0x301f9508)
HLE: E {PPU[1] Thread (CPUThread)[0x003d4100]} cellGcmSys error: cellGcmUnmapIoAddress : CELL_GCM_ERROR_FAILURE
G: E {PPU[1] Thread (CPUThread)[0x0022a00c]} Exception: Access violation: addr = 0x5554f778 (last_syscall=0x0 (Unknown func id: 0x00000000))

best resolution: 1920x1080. (for more correctly image)

Full log: https://www.sendspace.com/file/3gz3p1

P.S. I just realized that the games are now able to launch this Asian(cn,jp, etc.) Big Grin

If there's a .edat, have you tried decrypting it? Without .edat decrypted Arkedo games also give that error. Just an idea Smile
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
09-09-2014, 04:17 PM -
#4
(09-09-2014, 03:54 PM)tambre Wrote:
(09-09-2014, 02:45 PM)Darkriot Wrote: Just loading screen with 2-4 fps, after..it's crash and in the log interesting error (unimplemented stuff)

Quote:HLE: W {PPU[1] Thread (CPUThread)[0x003d4094]} cellGcmSys warning: cellGcmMapMainMemory(ea=0x30c00000,size=0x100000,offset_addr=0x301f9508)
HLE: E {PPU[1] Thread (CPUThread)[0x003d4100]} cellGcmSys error: cellGcmUnmapIoAddress : CELL_GCM_ERROR_FAILURE
G: E {PPU[1] Thread (CPUThread)[0x0022a00c]} Exception: Access violation: addr = 0x5554f778 (last_syscall=0x0 (Unknown func id: 0x00000000))

best resolution: 1920x1080. (for more correctly image)

Full log: https://www.sendspace.com/file/3gz3p1

P.S. I just realized that the games are now able to launch this Asian(cn,jp, etc.) Big Grin

If there's a .edat, have you tried decrypting it? Without .edat decrypted Arkedo games also give that error. Just an idea Smile

all decrypted already Smile
Ru4slan
Unregistered


 
09-09-2014, 04:29 PM -
#5
Many japan games showing black screen and loading screen.Hmm.
ZeCoxao
Unregistered


 
09-09-2014, 04:39 PM -
#6
(09-09-2014, 04:29 PM)Ru4slan Wrote: Many japan games showing black screen and loading screen.Hmm.

asians make games that are simply coded but hard to play xD
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-12-2016, 01:15 AM -
#7
Goes ingame with broken graphics on recent master build.
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-31-2017, 01:24 AM -
#8
Tested on recent master build v0.0.1-8-60bd2fb. Graphics improved since last test.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
07-08-2017, 04:10 PM -
#9
rpcs3-v0.0.2-2017-07-08-a56c523e_win64

It's playable now.

This post was last modified: 08-27-2017, 07:55 PM by digitaldude.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
07-08-2017, 07:58 PM -
#10
Moving to playable


Forum Jump:


Users browsing this thread: 1 Guest(s)