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pave

Shows loading screen with animation. Emulator crashes after a while.



(12-16-2014, 10:20 AM)derpf Wrote: [ -> ]
(12-15-2014, 05:53 PM)Ru4slan Wrote: [ -> ]Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z

Okay.Thanks.
(12-16-2014, 10:20 AM)derpf Wrote: [ -> ]
(12-15-2014, 05:53 PM)Ru4slan Wrote: [ -> ]Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z

Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.
Just loading screen with 2-4 fps, after..it's crash and in the log interesting error (unimplemented stuff)

Quote:HLE: W {PPU[1] Thread (CPUThread)[0x003d4094]} cellGcmSys warning: cellGcmMapMainMemory(ea=0x30c00000,size=0x100000,offset_addr=0x301f9508)
HLE: E {PPU[1] Thread (CPUThread)[0x003d4100]} cellGcmSys error: cellGcmUnmapIoAddress : CELL_GCM_ERROR_FAILURE
G: E {PPU[1] Thread (CPUThread)[0x0022a00c]} Exception: Access violation: addr = 0x5554f778 (last_syscall=0x0 (Unknown func id: 0x00000000))

best resolution: 1920x1080. (for more correctly image)

Full log: https://www.sendspace.com/file/3gz3p1

P.S. I just realized that the games are now able to launch this Asian(cn,jp, etc.) Big Grin

tambre

(09-09-2014, 02:45 PM)Darkriot Wrote: [ -> ]Just loading screen with 2-4 fps, after..it's crash and in the log interesting error (unimplemented stuff)

Quote:HLE: W {PPU[1] Thread (CPUThread)[0x003d4094]} cellGcmSys warning: cellGcmMapMainMemory(ea=0x30c00000,size=0x100000,offset_addr=0x301f9508)
HLE: E {PPU[1] Thread (CPUThread)[0x003d4100]} cellGcmSys error: cellGcmUnmapIoAddress : CELL_GCM_ERROR_FAILURE
G: E {PPU[1] Thread (CPUThread)[0x0022a00c]} Exception: Access violation: addr = 0x5554f778 (last_syscall=0x0 (Unknown func id: 0x00000000))

best resolution: 1920x1080. (for more correctly image)

Full log: https://www.sendspace.com/file/3gz3p1

P.S. I just realized that the games are now able to launch this Asian(cn,jp, etc.) Big Grin

If there's a .edat, have you tried decrypting it? Without .edat decrypted Arkedo games also give that error. Just an idea Smile
(09-09-2014, 03:54 PM)tambre Wrote: [ -> ]
(09-09-2014, 02:45 PM)Darkriot Wrote: [ -> ]Just loading screen with 2-4 fps, after..it's crash and in the log interesting error (unimplemented stuff)

Quote:HLE: W {PPU[1] Thread (CPUThread)[0x003d4094]} cellGcmSys warning: cellGcmMapMainMemory(ea=0x30c00000,size=0x100000,offset_addr=0x301f9508)
HLE: E {PPU[1] Thread (CPUThread)[0x003d4100]} cellGcmSys error: cellGcmUnmapIoAddress : CELL_GCM_ERROR_FAILURE
G: E {PPU[1] Thread (CPUThread)[0x0022a00c]} Exception: Access violation: addr = 0x5554f778 (last_syscall=0x0 (Unknown func id: 0x00000000))

best resolution: 1920x1080. (for more correctly image)

Full log: https://www.sendspace.com/file/3gz3p1

P.S. I just realized that the games are now able to launch this Asian(cn,jp, etc.) Big Grin

If there's a .edat, have you tried decrypting it? Without .edat decrypted Arkedo games also give that error. Just an idea Smile

all decrypted already Smile

Ru4slan

Many japan games showing black screen and loading screen.Hmm.

ZeCoxao

(09-09-2014, 04:29 PM)Ru4slan Wrote: [ -> ]Many japan games showing black screen and loading screen.Hmm.

asians make games that are simply coded but hard to play xD
Goes ingame with broken graphics on recent master build.
Tested on recent master build v0.0.1-8-60bd2fb. Graphics improved since last test.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
rpcs3-v0.0.2-2017-07-08-a56c523e_win64

It's playable now.

Moving to playable
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