Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
Started by derpf




39 posts in this topic
derpf
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04-04-2014, 07:58 AM -
#1
White GSFrame, but loads quite a bit of data and has an FMOD thread that seems to be stuck on some unimplemented SPU stuff dealing with timing. That could be why it doesn't progress further, but I couldn't say. Has the "LIBAUDIO POSITION NO LONGER INCREMENTING!!" error in the console, much like another game I can't recall.

Log: http://pastebin.com/G9FCvzCE
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
05-19-2014, 02:24 PM -
#2
Shows texture in RSX debugger.
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
08-10-2014, 07:17 PM -
#3
Shows loading screen, after pressing X button does something odd (maybe asks to login into PSN)
Code:
HLE: E {PPU[1] Thread (CPUThread)[0x003ac004]} cellNetCtl TODO: cellNetCtlNetStartDialogLoadAsync(param_addr=0xd00100b0)
aniruddh
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08-11-2014, 01:07 AM -
#4
cool that new games showing intro screen
Darkriot
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498 posts 29 threads Joined: Aug 2017
08-11-2014, 07:13 AM -
#5
(08-10-2014, 07:17 PM)BlackDaemon Wrote: Shows loading screen, after pressing X button does something odd (maybe asks to login into PSN)
Code:
HLE: E {PPU[1] Thread (CPUThread)[0x003ac004]} cellNetCtl TODO: cellNetCtlNetStartDialogLoadAsync(param_addr=0xd00100b0)

here the answer, bro)


BlackDaemon
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08-11-2014, 04:50 PM -
#6
Darkriot, thanks for hint. Smile Well, my guess was close. Big Grin

Pressing D (right) and K (X) buttons allows to go a bit further, but it stuck on saving. =\
Darkriot
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498 posts 29 threads Joined: Aug 2017
08-12-2014, 06:45 AM -
#7
(08-11-2014, 04:50 PM)BlackDaemon Wrote: Darkriot, thanks for hint. Smile Well, my guess was close. Big Grin

Pressing D (right) and K (X) buttons allows to go a bit further, but it stuck on saving. =\

I managed to somehow get memory leak Confused
tambre
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09-01-2014, 06:56 PM -
#8
Exciting! I was able to get into main menu with my latest changes, where I implemented cellNetCtlNetStartDialogLoadAsync and cellNetCtlNetStartDialogUnloadAsync. At the time of writing this, they aren't pulled yet.
Darkriot
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498 posts 29 threads Joined: Aug 2017
09-01-2014, 07:53 PM -
#9
(09-01-2014, 06:56 PM)tambre Wrote: Exciting! I was able to get into main menu with my latest changes, where I implemented cellNetCtlNetStartDialogLoadAsync and cellNetCtlNetStartDialogUnloadAsync. At the time of writing this, they aren't pulled yet.

Wow, it's nice! Thank you a lot for your help with implementing)
(sorry for bad englishConfused)

Can u start game, or it can get freezing?

P.S. okay, when i can download new Rpcs3 rev., i can test it myself =)
Darkriot
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498 posts 29 threads Joined: Aug 2017
09-02-2014, 11:08 AM -
#10
I can't get menu, just black screen with so many times "Resume" emu(
What the resolution and buffers need to be turn on?
...or need do something else?


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