White GSFrame, but loads quite a bit of data and has an FMOD thread that seems to be stuck on some unimplemented SPU stuff dealing with timing. That
could be why it doesn't progress further, but I couldn't say. Has the "LIBAUDIO POSITION NO LONGER INCREMENTING!!" error in the console, much like another game I can't recall.
Log:
http://pastebin.com/G9FCvzCE
Shows texture in RSX debugger.
Shows loading screen, after pressing X button does something odd (maybe asks to login into PSN)
Code:
HLE: E {PPU[1] Thread (CPUThread)[0x003ac004]} cellNetCtl TODO: cellNetCtlNetStartDialogLoadAsync(param_addr=0xd00100b0)
cool that new games showing intro screen
(08-10-2014, 07:17 PM)BlackDaemon Wrote: [ -> ]Shows loading screen, after pressing X button does something odd (maybe asks to login into PSN)
Code:
HLE: E {PPU[1] Thread (CPUThread)[0x003ac004]} cellNetCtl TODO: cellNetCtlNetStartDialogLoadAsync(param_addr=0xd00100b0)
here the answer, bro)
Darkriot, thanks for hint.
Well, my guess was close.
Pressing D (right) and K (X) buttons allows to go a bit further, but it stuck on saving. =\
Exciting! I was able to get into main menu with my latest changes, where I implemented cellNetCtlNetStartDialogLoadAsync and cellNetCtlNetStartDialogUnloadAsync. At the time of writing this, they aren't pulled yet.
(09-01-2014, 06:56 PM)tambre Wrote: [ -> ]Exciting! I was able to get into main menu with my latest changes, where I implemented cellNetCtlNetStartDialogLoadAsync and cellNetCtlNetStartDialogUnloadAsync. At the time of writing this, they aren't pulled yet.
Wow, it's nice! Thank you a lot for your help with implementing)
(sorry for bad english
)
Can u start game, or it can get freezing?
P.S. okay, when i can download new Rpcs3 rev., i can test it myself =)
I can't get menu, just black screen with so many times "Resume" emu(
What the resolution and buffers need to be turn on?
...or need do something else?