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Full Version: Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
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Not working for me, just black fps screen...

jacky400

(12-13-2014, 05:43 AM)notq Wrote: [ -> ]Not working for me, just black fps screen...

Make sure color buffer is enabled otherwise will only black screen .Probably we should consider now with color buffer enabled by default.

[raven02]

tambre

(12-13-2014, 09:07 AM)jacky400 Wrote: [ -> ]
(12-13-2014, 05:43 AM)notq Wrote: [ -> ]Not working for me, just black fps screen...

Make sure color buffer is enabled otherwise will only black screen .Probably we should consider now with color buffer enabled by default.

[raven02]

Color buffer seems to be unneeded for most games and also causes an unnecessary slowdown.
(12-13-2014, 10:48 AM)tambre Wrote: [ -> ]
(12-13-2014, 09:07 AM)jacky400 Wrote: [ -> ]
(12-13-2014, 05:43 AM)notq Wrote: [ -> ]Not working for me, just black fps screen...

Make sure color buffer is enabled otherwise will only black screen .Probably we should consider now with color buffer enabled by default.

[raven02]

Color buffer seems to be unneeded for most games and also causes an unnecessary slowdown.

Thanks. Now it's ok.

Made a video. So it's ingame now i guess.


i can't get working this game...

after press "x" (press any button) i got "resume" button and in log this:

Quote:HLE: ! {PPU[1] Thread (main_thread)[0x003b2028]} sys_ppu_thread : *** New PPU Thread [save] (detached, entry=0x314020): id = 432
HLE: W {PPU[432] Thread (save)[0x0030d088]} cellSysutil warning: cellSaveDataAutoSave2(version=1, dirName_addr=0xd00bfdc8, errDialog=1, setBuf=0xd00bfda0, funcList=0x313fe8, funcStat=0x313ff8, funcFile=0xffffffff, container=0x0, userdata_addr=0x5ac0d10)
RSX: W {RSXThread} TODO: NV4097_SET_WINDOW_OFFSET: x=0, y=0
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_SET_SHADER_PACKER(0x1)
G: E {PPU[432] Thread (save)[0x0030d088]} Exception: Access violation: addr = 0xa00930 (is_alive=1, last_syscall=0x8b7ed64b (cellSaveDataAutoSave2))

after clicking "resume" just infinite loading game...

tambre

(12-14-2014, 12:52 AM)Darkriot Wrote: [ -> ]i can't get working this game...

after press "x" (press any button) i got "resume" button and in log this:

Quote:HLE: ! {PPU[1] Thread (main_thread)[0x003b2028]} sys_ppu_thread : *** New PPU Thread [save] (detached, entry=0x314020): id = 432
HLE: W {PPU[432] Thread (save)[0x0030d088]} cellSysutil warning: cellSaveDataAutoSave2(version=1, dirName_addr=0xd00bfdc8, errDialog=1, setBuf=0xd00bfda0, funcList=0x313fe8, funcStat=0x313ff8, funcFile=0xffffffff, container=0x0, userdata_addr=0x5ac0d10)
RSX: W {RSXThread} TODO: NV4097_SET_WINDOW_OFFSET: x=0, y=0
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_SET_SHADER_PACKER(0x1)
G: E {PPU[432] Thread (save)[0x0030d088]} Exception: Access violation: addr = 0xa00930 (is_alive=1, last_syscall=0x8b7ed64b (cellSaveDataAutoSave2))

after clicking "resume" just infinite loading game...

You need to delete your save files every time. The problem about cellSaveDataAutoSave2 is known, but no one has bothered to fix it.

(12-13-2014, 08:56 PM)notq Wrote: [ -> ]
(12-13-2014, 10:48 AM)tambre Wrote: [ -> ]
(12-13-2014, 09:07 AM)jacky400 Wrote: [ -> ]
(12-13-2014, 05:43 AM)notq Wrote: [ -> ]Not working for me, just black fps screen...

Make sure color buffer is enabled otherwise will only black screen .Probably we should consider now with color buffer enabled by default.

[raven02]

Color buffer seems to be unneeded for most games and also causes an unnecessary slowdown.

Thanks. Now it's ok.

Made a video. So it's ingame now i guess.


Is that without LLE?
Don't understand what you mean. If you asking about recompiler, so yes it works with it and color buffer is on. But it's definitely ingame.
tambre, thank you. I check it soon.
Interesting, looks like with Nvidia graphics cards display output have more issues. Sad

http://www.youtube.com/watch?v=aJ1SraQZp0Y
Why it's not in Half Playable threads like Thomas Was Alone?
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