Why are you making a PS3 emulator?
Started by mushroom




61 posts in this topic
Nekotekina
RPCS3 Developer


0
137 posts 5 threads Joined: Aug 2017
04-11-2014, 12:26 AM -
#11
(04-10-2014, 09:46 PM)mushroom Wrote: Games like FF XIII or GTA V will simply not work anyways without improving the RSX though (among other things).

How do you know that?
mushroom
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04-11-2014, 03:29 AM -
#12
(04-11-2014, 12:26 AM)NekotekinaHito Wrote:
(04-10-2014, 09:46 PM)mushroom Wrote: Games like FF XIII or GTA V will simply not work anyways without improving the RSX though (among other things).

How do you know that?

Tried both of them and the RSX debugger details the insufficiency; in short, the emulator is not ready yet (trust me, I have done this before).
derpf
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04-11-2014, 04:34 AM -
#13
(04-11-2014, 03:29 AM)mushroom Wrote: Tried both of them and the RSX debugger details the insufficiency; in short, the emulator is not ready yet (trust me, I have done this before).

You've tested GTA V on PS3 emulators before? How did that go? Tongue
mushroom
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04-14-2014, 07:18 PM -
#14
(04-11-2014, 04:34 AM)derpf Wrote:
(04-11-2014, 03:29 AM)mushroom Wrote: Tried both of them and the RSX debugger details the insufficiency; in short, the emulator is not ready yet (trust me, I have done this before).

You've tested GTA V on PS3 emulators before? How did that go? Tongue

I tested them both on RPCS3.
hlide
Unregistered


 
04-15-2014, 10:52 AM -
#15
(04-03-2014, 09:21 PM)AlexAltea Wrote: Btw, I find out today that another developer is writing working on a recompiler for RPCS3 based on jitasm in his own fork (not public afaik).

nah, it's asmjit Tongue but a bad choice if you want my opinion.
hlide
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04-15-2014, 12:14 PM -
#16
(04-15-2014, 11:36 AM)AlexAltea Wrote:
(04-15-2014, 10:52 AM)hlide Wrote:
(04-03-2014, 09:21 PM)AlexAltea Wrote: Btw, I find out today that another developer is writing working on a recompiler for RPCS3 based on jitasm in his own fork (not public afaik).

nah, it's asmjit Tongue but a bad choice if you want my opinion.

Well fuck. I read it wrong the first time he told me that. Big Grin
Anyway, we may eventually replace it by Xbyak, at least that's whay DH and Nekotekina have in mind.

yes it's I who suggested for them to use xbyak instead :p
mushroom
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04-15-2014, 09:52 PM -
#17
Maybe I'm last to see this (as a developer and follower of this stuff), but I never realized PS3 had an ARM microprocessor.

I know 4 does, but never knew 3 did.
derpf
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04-16-2014, 01:47 AM -
#18
(04-15-2014, 09:52 PM)mushroom Wrote: Maybe I'm last to see this (as a developer and follower of this stuff), but I never realized PS3 had an ARM microprocessor.

I know 4 does, but never knew 3 did.

It doesn't, the PPU uses PPC, and the SPU uses a custom ISA.
mushroom
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04-16-2014, 05:09 AM -
#19
http://www.electronista.com/articles/10/...until.fix/
derpf
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04-16-2014, 07:19 AM -
#20
(04-16-2014, 05:09 AM)mushroom Wrote: http://www.electronista.com/articles/10/...until.fix/

Interesting. Only that article seems to say anything about ARM, but none of the sources do, and I cannot find anything else on the Internet talking about any PS3 ARM chip, so that's interesting. Just sayin'.


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