SerJons
Unregistered
Mod edit 2017-01-23 Now completely playable, see
http://www.emunewz.net/forum/showthread.php?tid=176611
After a long (very long) loading and spam in the log:
[E: PPU [40] Thread (mstream-update) [0x009d0034]]: TODO: cellSpursEventFlagWait
[E: PPU [40] Thread (mstream-update) [0x009d00d0]]: TODO: _cellSpursSendSignal
Appeared intro:
http://i.imgur.com/G2flD1W.jpg
leon112211
Unregistered
More and more games starting to work now that is great!!!
Hmm.
Btw, to solve "Multistream: mp3 failed to load MP3 codec" issue you need to dump this file from your PS3 "/dev_flash/sys/external/flashMP3.pic" and place it into rpcs3 directory (rpcs3\dev_flash\sys\external\flashMP3.pic).
LittleGrejmer
Unregistered
I have propably complete dev_flash, but game stuck at loop of: cellSpursEventFlagWait, and _cellSpursSendSignal. It also opens white opengl window
SerJons
Unregistered
(03-07-2014, 03:49 PM)BlackDaemon Wrote: Hmm. Btw, to solve "Multistream: mp3 failed to load MP3 codec" issue you need to dump this file from your PS3 "/dev_flash/sys/external/flashMP3.pic" and place it into rpcs3 directory (rpcs3\dev_flash\sys\external\flashMP3.pic).
BlackDaemon, thank you, after adding flashMP3.pic problem "Multistream: mp3 failed to load MP3 codec" solved.
The game goes on if you wait.
http://i.imgur.com/DsnJ5HT.jpg
http://i.imgur.com/pLRekL0.jpg
(03-07-2014, 04:42 PM)LittleGrejmer Wrote: I have required files, but it stuck at loop of: cellSpursEventFlagWait, and _cellSpursSendSignal. It also opens white opengl window
LittleGrejmer, I solved this problem: all the files that are in the USRDIR carry to the main folder where TROPDIR and LITSDIR. Then run and long wait.
Damn, I tested this game yesterday, but figured it was stuck in a loop of errors. Seems I don't have enough patience
SerJons
Unregistered
So after a long wait will be a menu with graphical bugs.
http://i.imgur.com/L9xaHSI.jpg
And finally, the game responds to the buttons.
http://i.imgur.com/xvyQRu1.jpg
Tried selecting "mstream-update" in the debugger and pausing that thread? Should make the rest of the game run a bit faster.
SerJons
Unregistered
(03-07-2014, 05:16 PM)ssshadow Wrote: Tried selecting "mstream-update" in the debugger and pausing that thread? Should make the rest of the game run a bit faster.
?h, you're right so much faster. Thank you.
(03-07-2014, 05:22 PM)SerJons Wrote: (03-07-2014, 05:16 PM)ssshadow Wrote: Tried selecting "mstream-update" in the debugger and pausing that thread? Should make the rest of the game run a bit faster.
?h, you're right so much faster. Thank you.
About 40 fps here, although that's not entirely true since it pauses for 10 seconds after running for 1.
For me all graphics is over sized. What resolution and build are you running?