Questions About rpcs3
Started by rafaPS360gamer




15 posts in this topic
ssshadow
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02-03-2014, 09:52 PM -
#11
(02-03-2014, 09:41 PM)hlide Wrote: I know but the fact is the closer the guest cpu frequency is to the host cpu frequency, the more difficult the emulator can reach a satisfying gameplay (unless IPC is reaching a far bigger number). The same happens for gpu, by the way. And yes, frequency is not alone. You'd better have adequate SIMD instructions for host cpu to emulate SIMD instructions of guest cpu. And so on. Those mobile Haswell/Broadwell cores are not running at the same frequency as the desktop ones because of the battery life, and Intel is not telling the exact truth about the real reduction in power consumption. In idling they must be excellent but in full charge it is still another story...

They do indeed probably run quite hot, and maybe even throttle during load, but my point was that I don't think it is completely unreasonable to expect some kind of adequate performance out of even Windows 8 (9, 10?) tablets in the future. And like you say, a bigger instruction set could be a cheap way to increase performance. Didn't the addition of AVX in Sandy Bridge result in a quite big performance increase for many titles in pcsx2?

In any case, no, I don't expect Final Fantasy XIII or GTA V on my Phone. But I do think it could be possible to run simple 2D titles or games that only have very basic 3D (such as Disagea 3, a game that is almost at the intro stage now i seems) on very powerful tablets with real processors in the far away future, if and only if we reach the point where a real desktop could play advanced titles at 30/60 fps though not before that certainly.

Hey, at least something like the Razer Edge would not be completely unreasonable Tongue
hlide
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02-03-2014, 10:11 PM -
#12
Well, ok it is not exactly as if we were telling something different. It is just I think the gap between mobile processors and desktop processors are thinner because the desktop processor is not improving its overall performance in the same pace as it was beforehand. Sure if future consoles will be compatible with x86-64, emulation will be greatly simplified in the case of Haswell/Broadwell.
rafaPS360gamer
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02-03-2014, 11:14 PM -
#13
@ssshadow In any case, no, I don't expect Final Fantasy XIII or GTA V on my Phone.
I also didnt expected GTA: San andreas on phones but: https://play.google.com/store/apps/detai...ames.gtasa

Hey, at least something like the Razer Edge would not be completely unreasonable
i was gonna talk about the razer edge Smile It can play battlefield on ultra 20-30FPS and PS2emu full speed and that tablet is from early 2013! Imagine what the future holds!

Maybe Android or iOS dissappear
That makes sense. Who knows?


This "It probably wont happen" makes me sad because i played ps1 games on my psp and it was awesome, and i would love to play ps2 and ps3 games on the go.
Sony could have at least allowed ps2 games on vita but since they didnt (Piracy, i guess?), i doubt they will do it ever(wich means also no ps3 games on the go) this emulator would be awesome if it went to a mobile platform.

I know it ISNT possible right now... but who knows in the future? Big Grin


The usual Windows/Linux/Mac versions would probably be more important and interesting for now.
Agreed! Smile


( Sorry bad Englhis! )
Tallu
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02-13-2014, 12:49 AM -
#14
in what language is it coded? and where's the source code?
Aishou
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02-13-2014, 02:20 AM -
#15
(02-13-2014, 12:49 AM)Tallu Wrote: in what language is it coded? and where's the source code?

It´s coded in C++.

The Code is located in this repository on Github.
rafaPS360gamer
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02-24-2014, 07:14 PM -
#16
http://www.youtube.com/watch?v=fQB6_XR7s...r_embedded

:O

One step closer to my fav games being on PC. Big Grin


http://www.nowgamer.com/siteimage/scale/0/0/296407.png
http://s.pro-gmedia.com/videogamer/media...ow3_45.jpg
http://s.pro-gmedia.com/videogamer/media...6_605x.jpg


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