03-21-2020, 12:54 PM -
Playable
Beaten the game from start to finished with random lighting density problems in some areas. Otherwise, Gameplay is stable.
# Nier name: ニーア
# Gameplay FPS = (56~60)
# Cutscenes (56~60)
# RPCS3 v0.0.9-9959-eb2dcaf6 Alpha
# Default setting [Res. scale= 300% Fullscreen 4K]
# Whatcookie patch [60FPS]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia |NVMe storage (3500MB/2500MB Read/Write).
@ Lighting Density problems:
# ONLY Enable Write Color Buffers (GPU)
# Force CPU Blit emulation (Debug) ==> cause FPS Drops by 10
@ Audio Stuttering/Out of Syn problems (Compiling Shader)
RPCS3 = HDD & Backup = HDD ==> Slow for 1st run (Sometime Audio out of Syn/Stuttering)
RPCS3 = SSD/NVMe & Backup = SSD/NVMe ==> Very Fast (Audio Syn/ NO Stuttering)
Beaten the game from start to finished with random lighting density problems in some areas. Otherwise, Gameplay is stable.
# Nier name: ニーア
# Gameplay FPS = (56~60)
# Cutscenes (56~60)
# RPCS3 v0.0.9-9959-eb2dcaf6 Alpha
# Default setting [Res. scale= 300% Fullscreen 4K]
# Whatcookie patch [60FPS]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia |NVMe storage (3500MB/2500MB Read/Write).
@ Lighting Density problems:
# ONLY Enable Write Color Buffers (GPU)
# Force CPU Blit emulation (Debug) ==> cause FPS Drops by 10
@ Audio Stuttering/Out of Syn problems (Compiling Shader)
RPCS3 = HDD & Backup = HDD ==> Slow for 1st run (Sometime Audio out of Syn/Stuttering)
RPCS3 = SSD/NVMe & Backup = SSD/NVMe ==> Very Fast (Audio Syn/ NO Stuttering)