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Nier Replicant [BLJM60223] - Printable Version

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+--- Thread: Nier Replicant [BLJM60223] (/thread-158788.html)

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RE: Nier Replicant [BLJM60223] - ssshadow - 03-09-2014

Game displays black gsframe with 2-3 fps. Also plays two short distorted noises, although it may just be some bug.

Here is the log: http://pastebin.com/XisdvnUN



RE: Nier Replicant [BLJM60223] - ssshadow - 02-11-2015

Goes further now, shows some textures in the RSX debugger, and maybe flashes a single white frame.

Had to pause some thread that looped forever on a spurs TODO. The game eventually stops at... spurs TODO's.





RE: Nier Replicant [BLJM60223] - tambre - 02-12-2015

(02-11-2015, 10:26 PM)ssshadow Wrote: Goes further now, shows some textures in the RSX debugger, and maybe flashes a single white frame.

Had to pause some thread that looped forever on a spurs TODO. The game eventually stops at... spurs TODO's.

I saw in the log that some files weren't found. Maybe that's the cause of it not going further?



RE: Nier Replicant [BLJM60223] - ssshadow - 02-12-2015

(02-12-2015, 02:30 PM)tambre Wrote:
(02-11-2015, 10:26 PM)ssshadow Wrote: Goes further now, shows some textures in the RSX debugger, and maybe flashes a single white frame.

Had to pause some thread that looped forever on a spurs TODO. The game eventually stops at... spurs TODO's.

I saw in the log that some files weren't found. Maybe that's the cause of it not going further?

No, the game has all files in a big archive that is found and read. For some reason it checks in other locations as well, but if I remove the big archive file it doesn't get as far as it does now. So missing files is not the problem.



RE: Nier Replicant [BLJM60223] - BlackDaemon - 02-02-2017

Tested on recent master build v0.0.1-9eba0ac5 (PR #2317). Crashes on loading screen. Make sure to decrypt .sdat file before running game. Corrected thread title, because japanese version is a bit different, comparing to global Nier.
Code:
F {rsx::thread} class std::runtime_error thrown: Invalid arguments (addr=0xcef1a000, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Memory\vm.cpp:375)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx



RE: Nier Replicant [BLJM60223] - ssshadow - 02-02-2017

For the record it can display the intro video (perfectly) and attempt to go ingame with a small hack:ยจ
http://www.emunewz.net/forum/showthread.php?tid=176647



RE: Nier Replicant [BLJM60223] - Blast Processing - 03-18-2017

This game goes in-game right now, although I wouldn't quite recommend playing it yet since the graphics are severely broken.





RE: Nier Replicant [BLJM60223] - rudi4463 - 03-18-2017

how did you get past the invalid name screen?



RE: Nier Replicant [BLJM60223] - Blast Processing - 03-19-2017

(03-18-2017, 10:03 PM)rudi4463 Wrote: how did you get past the invalid name screen?

I used a saved game



RE: Nier Replicant [BLJM60223] - V731 - 04-02-2017

(03-19-2017, 12:37 PM)blastprocessing Wrote:
(03-18-2017, 10:03 PM)rudi4463 Wrote: how did you get past the invalid name screen?

I used a saved game

There is a better option - just copy any japanese text from the internet (for example, i have copied title of this game in jap from wiki its page).

Well, for me it's 8-14 fps, sound stutter. Everything is cool in cut scenes, but visuals glitch badly during play.

Also, how it come that register form on this site isn't secure (according to firefox at least)?

gtx 1060 (laptop)
i7 6700hq
16gig ram

sorry for my eng.