10-07-2022, 09:19 PM -
Almost Playable (Updating Post #10)
Beaten the game from start to finish. FPS is Variable. (HDD data is successfully installed). Graphic/Cutscenes are well-rendered. . Sound/Effects are clearly working.
# Gameplay FPS = (49~60) – No WCB & Flawless performance
# Gameplay FPS = (35~40) – WCB Enabled & flawless performance
# Cutscenes Stable (55~60) – No WCB & Flawless performance
# Cutscenes Variable (35/55~40/60) -- WCB Enabled & Flawless performance
# RPCS3 v0.0.24-14232-3c884772 Alpha
# Default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Freezing/Blackscreen after boot
VM: Access violation reading location 0x0 (unmapped memory)
# Remove Shaders Cache
@ Too Much Brightness When Snake Losing Consciousness (optional)
# Enable Write Color Buffer (GPU)
Beaten the game from start to finish. FPS is Variable. (HDD data is successfully installed). Graphic/Cutscenes are well-rendered. . Sound/Effects are clearly working.
# Gameplay FPS = (49~60) – No WCB & Flawless performance
# Gameplay FPS = (35~40) – WCB Enabled & flawless performance
# Cutscenes Stable (55~60) – No WCB & Flawless performance
# Cutscenes Variable (35/55~40/60) -- WCB Enabled & Flawless performance
# RPCS3 v0.0.24-14232-3c884772 Alpha
# Default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Freezing/Blackscreen after boot
VM: Access violation reading location 0x0 (unmapped memory)
# Remove Shaders Cache
@ Too Much Brightness When Snake Losing Consciousness (optional)
# Enable Write Color Buffer (GPU)