The Tomb Raider Trilogy [BLES01195]
Started by Aeternal600




13 posts in this topic
kotn3l
Member


0
4 posts 0 threads Joined: Oct 2017
Sad  10-16-2017, 02:45 PM -
#11
Why report anything, when noone checks them...
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
01-01-2018, 04:49 AM -
#12
RPCS3 v0.0.4-6294-383c501a Alpha | HEAD
Tomb Raider: Legend:
Quote:·F 0:01:00.207261 {PPU[0x1000000] Thread (main_thread) [0x0175ea98]} MEM: Access violation writing location 0x30
Tomb Raider: Anniversary: crash when loading a new game.
Tomb Raider: Underworld: ingame.
[Image: IotE2VD.jpg]
[Image: I9um6FY.jpg]
[Image: I9DH4ya.png]
[Image: Z5MdKOm.png]


Attached Files
.7z   RPCS3.7z (Size: 249.09 KB / Downloads: 11)
quick.sliver1
Member


0
150 posts 5 threads Joined: Mar 2020
08-02-2020, 05:30 PM -
#13
Playable
Beaten the game from start to finished.  Gameplay FPS is stable (PPU modules are successfully built when new journey).  Graphic/Cutscenes are well-rendered (New RSXs are intensively built successfully).  Sound/Effects are clearly working (Bass Audio in TR Legend has a little stuttering)
 
# Gameplay FPS = (29~30)| (29~30)| (29~30)
# Cutscenes stable (29~30) | (29~30) | (29~30)
# RPCS3 v0.0.11-10715-107129f9 Alpha
# Default setting [Res. scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).


Attached Files Thumbnail(s)
                       
   

.7z   RPCS3_TRL_TRA_TRU.7z (Size: 1.5 MB / Downloads: 60)
billy44
Member


0
13 posts 0 threads Joined: Sep 2020
10-27-2022, 09:25 AM -
#14
Playing the game. Crashes in fullscreen, only windowed works. Gameplay FPS is stable after some gameplay, flickering issues in some parts of the game. Sound/Effects in some parts are scratching.
-> Gameplay FPS = around 30fps in most times
->Cutscenes stable 30 fps
->Default setting [Res. scale= 150% 1080p windowed
This post was last modified: 10-27-2022, 09:26 AM by billy44.
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