LittleBigPlanet Karting [BCUS98254]
Started by Kilowog01




19 posts in this topic
PedroZambelli84
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2 posts 0 threads Joined: Jan 2021
01-29-2021, 10:06 PM -
#11
(01-04-2021, 12:43 AM)Asinine Wrote: The graphics are dark in your test because you didn't enable Write Color Buffers.
As far as playability goes, I'm not really sure since I remember it running slow so kinda need someone with a slower CPU to test it.

Here is: https://www.youtube.com/watch?v=AvhWzbSf...roZambelli

Also:

https://www.youtube.com/watch?v=wTjUlkPu...roZambelli

Not sure if its about low CPU cores #0 to #3 utilization.

Using BCES01422
guilhermegamer
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2 posts 0 threads Joined: Jan 2021
03-06-2021, 07:27 PM -
#12
LittleBigPlanet™ Karting Up Now To Playable
I Completed The Game 100% Without Any Problems
My Gameplay: https://www.youtube.com/watch?v=hib8eYL6...l=cybercat
How To Fix: Enable Write Color Buffers
Up To Playable :3
Ani
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4,380 posts 105 threads Joined: Aug 2017
03-07-2021, 06:23 PM -
#13
Needs a game report to be submitted if it's indeed Playable
Playing the tutorial is not enough proof of playability, need regular race gameplay
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Alucard0728
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3 posts 2 threads Joined: Jun 2021
Bug  06-13-2021, 05:32 AM -
#14
RPCS3 v0.0.16-12394-6f874be4 Alpha

AMD® Ryzen™ R5-3600X CPU @ 4.3GHz | 12 Threads | 31.93 GiB RAM | TSC: 4.200GHz | AVX+ | FMA3 |

Operating System: Windows 10 Pro Update 2004 Build 19041.1052
RSX: Found Vulkan-compatible GPU: 'AMD Radeon RX 6700XT'  running on Driver Version 2.0.179
SYS: Firmware version: 4.88

Status: In-game

Settings:
- Framelimit: 30
- Write Color Buffer: On
- Asynchronous Texture Streaming On
- Multithreaded RSX: Enabled

What works:
- Can Play All Levels
- Track Editor Works and is Stable
- Can Load Player Made Custom Maps and Game Modes

What doesn't work:
- Some Lighting Glitches Related to Dynamic Lighting from objects like Lightbulbs
- Random Crashes from time to time, but rather rare
- Sometimes RPCS3 can hang when exiting from Moon

Notes: Frame limiter is needed because game will slow down more without it. Also, as of current you must have write colors enabled or game will experience not only lighting bugs and texture issues, but missing graphics and even catastrophic level failure!
This post was last modified: 06-13-2021, 02:58 PM by Ani.


Attached Files
.rar   RPCS3 LBPK Log.rar (Size: 1.77 MB / Downloads: 6)
Ani
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4,380 posts 105 threads Joined: Aug 2017
06-13-2021, 02:58 PM -
#15
Duplicate of https://forums.rpcs3.net/thread-179858.html, merging
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Asinine
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2,060 posts 83 threads Joined: Aug 2017
09-04-2021, 04:51 AM -
#16
@Alucard0728 Of course performance is bad, your using SPU ASMJIT instead of SPU LLVM recompiler.

Also, disable Async Texture Streaming, use Xaudio2 on Windows (its better), don't use multithreaded rsx (it barely helps, and can cause crashes if used with Write Color Buffers)
Log also reports your game dump has issues and is missing some licenses for DLC. I would also check using RPCS3 Scheduler as it might be faster.
This post was last modified: 09-04-2021, 04:52 AM by Asinine.
illx
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2 posts 0 threads Joined: May 2022
05-26-2022, 10:13 PM -
#17
(09-04-2021, 04:51 AM)Asinine Wrote: @Alucard0728 Of course performance is bad, your using SPU ASMJIT instead of SPU LLVM recompiler.

Also, disable Async Texture Streaming, use Xaudio2 on Windows (its better), don't use multithreaded rsx (it barely helps, and can cause crashes if used with Write Color Buffers)
Log also reports your game dump has issues and is missing some licenses for DLC. I would also check using RPCS3 Scheduler as it might be faster.
Status: Playable

As of 2022, game has correct graphics even without WCB. FPS is stable and doesn't crash in the middle of gameplay or hangs RPCS3. Running on Intel Core i7 10th Gen with RTX 2060 SUPER and 16GB RAM. I also used LLVM SPU recompiler.
We should move this to Playable!
   
   
   
Asinine
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2,060 posts 83 threads Joined: Aug 2017
01-14-2023, 01:15 AM -
#18
We can't move games to playable without version id of rpcs3 and a log. Read https://forums.rpcs3.net/thread-196671.html
VerikoTheWuff
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1 posts 0 threads Joined: Jul 2024
07-31-2024, 02:46 AM -
#19
Version Indentifier: RPCS3 v0.032-16718-12fbff22 Alpha    
No Patches
Desktop: NVIDIA GeForce RTX 3060, i5-11600k, 2x16 G DDR4 3200MHz
CPU:
Recompiler (ASMJIT)
Enable SPU loop detection

GPU:
ZCULL accuracy: Approximate
Shader: Ultra
Default Resolution: 720p
Shader Mode: Async with Shader Interpreter
Write Color Buffers: On
Multithreaded RSX: On

Advanced:
Read Color Buffers

(Different settings might work better, obviously)

Video playing in race:
https://youtu.be/jiAxz_NtgYI

Screenshots:
                     

Log:

.7z   RPCS3.7z (Size: 59 bytes / Downloads: 0)
(08-01-2024, 01:50 AM)Ani Wrote: The archive you attached is empty


.7z   RPCS3.7z (Size: 3.88 MB / Downloads: 1)
Apologies, this one should work?
This post was last modified: 07-31-2024, 06:21 PM by VerikoTheWuff. Edit Reason: Added text
Ani
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4,380 posts 105 threads Joined: Aug 2017
08-01-2024, 01:50 AM -
#20
The archive you attached is empty
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux


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