Pongus v1.0
Started by sonic riders zero




19 posts in this topic
andre4688
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12-28-2013, 09:17 AM -
#11
There tst hj rpcs3 Git (12/28/2013) emulator only red bar moves
only red bar moves
Dante38490
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02-20-2014, 01:26 AM -
#12
Update game is full working Smile
http://youtu.be/5DZyhq_1mXQ
derpf
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04-05-2014, 09:32 AM -
#13
Boy, if you ever wanted to play a game of solid dull-colored rectangles moving around a screen at 0.98 FPS, you will love this!
LittleGrejmer
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04-05-2014, 11:03 AM -
#14
http://www.emunewz.net/forum/showthread.php?tid=117329
Dante38490
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07-08-2014, 08:18 PM -
#15
Improved Speed
http://youtu.be/oS8epX5Eo6A
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
12-19-2014, 10:04 PM -
#16
100+ fps on ppu recompiler, and the game is perfectly playable with no issues.


derpf
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12-20-2014, 07:48 AM -
#17
(12-19-2014, 10:04 PM)ssshadow Wrote: 100+ fps on ppu recompiler, and the game is perfectly playable with no issues.

Except having no frame limiter, and the game using not using a real timestep, of course.

Actually, after a while (~1 minute) of playing it will crash with "Bad flip!"
flashmozzg
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12-20-2014, 02:35 PM -
#18
It seems like bottleneck was widened xD (memory stuff?)
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
12-20-2014, 10:50 PM -
#19
(12-20-2014, 07:48 AM)derpf Wrote:
(12-19-2014, 10:04 PM)ssshadow Wrote: 100+ fps on ppu recompiler, and the game is perfectly playable with no issues.

Except having no frame limiter, and the game using not using a real timestep, of course.

Actually, after a while (~1 minute) of playing it will crash with "Bad flip!"

The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!"
derpf
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12-21-2014, 03:35 AM -
#20
(12-20-2014, 10:50 PM)ssshadow Wrote: The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!"

Ah, didn't know it had that. Still, it's not considered "Playable" until it stops crashing when you try to play it. Tongue


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