Automatic Frame Interpolation when below 60 fps: is it possible? (ie: Trumotion, etc)
Started by vlbastos




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vlbastos
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15 posts 5 threads Joined: Jul 2022
08-06-2022, 07:23 AM -
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QCOM_frame_extrapolation

OpenGL ES Extension #333
Requires OpenGL ES 2.0

    Frame extrapolation is the process of producing a new, future frame
    based on the contents of two previously rendered frames. It may be
    used to produce high frame rate display updates without incurring the
    full cost of traditional rendering at the higher framerate.

    This extension adds support for frame extrapolation in OpenGL ES by
    adding a function which takes three textures. The first two are used
    in sequence as the source frames, from which the extrapolated frame
    is derived. The extrapolated frame is stored in the third texture.

https://registry.khronos.org/OpenGL/exte...lation.txt

Why not?


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RE: Automatic Frame Interpolation when below 60 fps: is it possible? (ie: Trumotion, etc) - by vlbastos - 08-06-2022, 07:23 AM

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