Intel HD 4600 stuck at compiling shaders
Started by silverchair




10 posts in this topic
Ani
Administrator
*******


16
4,283 posts 105 threads Joined: Aug 2017
08-23-2019, 12:16 AM -
#4
https://mesa3d.org/

Again, nothing is broken on RPCS3 side, Intel drivers just can't comply to specs, the syntax on RPCS3 is perfectly valid.

Starting on Skylake, Intel drivers support Vulkan and those at least can go Ingame and don't have issues with shader compiler syntax and whatnot, that's more of an issue on 4th gen where you're stuck with bad OpenGL support.
This post was last modified: 08-23-2019, 12:20 AM by Ani.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux


Messages In This Thread
RE: Intel HD 4600 stuck at compiling shaders - by Ani - 08-23-2019, 12:16 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)