MotorStorm: Pacific Rift [BCUS98155]
Started by SirLostSpirit




7 posts in this topic
Daasss
Member


0
6 posts 0 threads Joined: Aug 2017
11-14-2018, 03:46 PM -
#7
https://youtu.be/25zni8T1X_8

Works with color buffers enabled, requires some thread pausing to boost performance and reduce sound stutter. 10-20 fps, sometimes up to 30.

Code:
[BCES00129] MOTORSTORM®: PACIFIC RIFT
Ingame since 2018-05-03 (PR #4422)
Build Info
RPCS3 v0.0.5-7496-0e0a82e5 Alpha | HEAD | Windows
Intel(R) Core(TM) i7-8700K CPU @‍ 3.70GHz | 12 Threads | 15.95 GiB RAM | AVX+ | TSX
GPU: GeForce GTX 1070 (411.70)
Per-game CPU Settings
PPU Decoder: ‍ ‍ ‍ ‍ Recompiler (LLVM)
SPU Decoder: ‍ ‍ ‍ ‍ Recompiler (LLVM)
SPU Lower Thread Priority: ‍ ‍ ‍ ‍ [ ]
SPU Loop Detection: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍[ ]
Thread Scheduler: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍[ ]
SPU Threads: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ 2
SPU Block Size: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ Safe
Accurate xfloat: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ [x]
Force CPU Blit: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍[ ]
Lib Loader: ‍ ‍Load liblv2.sprx only
Per-game GPU Settings
Renderer: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ Vulkan
Aspect ratio: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ 16:9
Resolution: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ 1280x720
Resolution Scale: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍200
Resolution Scale Threshold: ‍ ‍ ‍ ‍ 16
Write Color Buffers: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ [x]
Anisotropic Filter: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ Auto
Frame Limit: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍30
Disable Async Shaders: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ [ ]
Disable Vertex Cache: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍[ ]


Messages In This Thread
RE: Motorstorm: Pacific Rift [BCUS98155] - by Daasss - 11-14-2018, 03:46 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)