07-20-2018, 07:46 AM
07-20-2018, 12:23 PM
Try PPU Interpreter, you have a PPU Mem access violation in the log.
07-20-2018, 07:54 PM
MOTORSTORM®: PACIFIC RIFT [BCUS98155]
rpcs3-v0.0.5-7109-8bfe4c90_win64
PPU Interpreter (fast)
It lasted a few more frames before halting.
[attachment=9275]
rpcs3-v0.0.5-7109-8bfe4c90_win64
PPU Interpreter (fast)
It lasted a few more frames before halting.
[attachment=9275]
07-22-2018, 05:11 AM
07-23-2018, 11:52 PM
MOTORSTORM®: PACIFIC RIFT [BCUS98155]
rpcs3-v0.0.5-7123-c5c0f68b_win64
PPU Interpreter (fast)
Same result as previous post.
rpcs3-v0.0.5-7123-c5c0f68b_win64
PPU Interpreter (fast)
Same result as previous post.
07-25-2018, 10:43 AM
No need to update the test so frequently if nothing has changed.
11-14-2018, 03:46 PM
https://youtu.be/25zni8T1X_8
Works with color buffers enabled, requires some thread pausing to boost performance and reduce sound stutter. 10-20 fps, sometimes up to 30.
Works with color buffers enabled, requires some thread pausing to boost performance and reduce sound stutter. 10-20 fps, sometimes up to 30.
Code:
[BCES00129] MOTORSTORM®: PACIFIC RIFT
Ingame since 2018-05-03 (PR #4422)
Build Info
RPCS3 v0.0.5-7496-0e0a82e5 Alpha | HEAD | Windows
Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz | 12 Threads | 15.95 GiB RAM | AVX+ | TSX
GPU: GeForce GTX 1070 (411.70)
Per-game CPU Settings
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (LLVM)
SPU Lower Thread Priority: [ ]
SPU Loop Detection: [ ]
Thread Scheduler: [ ]
SPU Threads: 2
SPU Block Size: Safe
Accurate xfloat: [x]
Force CPU Blit: [ ]
Lib Loader: Load liblv2.sprx only
Per-game GPU Settings
Renderer: Vulkan
Aspect ratio: 16:9
Resolution: 1280x720
Resolution Scale: 200
Resolution Scale Threshold: 16
Write Color Buffers: [x]
Anisotropic Filter: Auto
Frame Limit: 30
Disable Async Shaders: [ ]
Disable Vertex Cache: [ ]
11-14-2018, 03:59 PM