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MOTORSTORM®: PACIFIC RIFT [BCUS98155]

rpcs3-v0.0.5-7109-8bfe4c90_win64

[attachment=9256]

Gets to first intro and then crashes.
Try PPU Interpreter, you have a PPU Mem access violation in the log.
MOTORSTORM®: PACIFIC RIFT [BCUS98155]

rpcs3-v0.0.5-7109-8bfe4c90_win64

PPU Interpreter (fast)

It lasted a few more frames before halting. 

[attachment=9275]
MOTORSTORM®: PACIFIC RIFT [BCUS98155]

rpcs3-v0.0.5-7117-12b8908a_win64



[attachment=9317]
MOTORSTORM®: PACIFIC RIFT [BCUS98155]

rpcs3-v0.0.5-7123-c5c0f68b_win64

PPU Interpreter (fast)

Same result as previous post.

No need to update the test so frequently if nothing has changed.
https://youtu.be/25zni8T1X_8

Works with color buffers enabled, requires some thread pausing to boost performance and reduce sound stutter. 10-20 fps, sometimes up to 30.

Code:
[BCES00129] MOTORSTORM®: PACIFIC RIFT
Ingame since 2018-05-03 (PR #4422)
Build Info
RPCS3 v0.0.5-7496-0e0a82e5 Alpha | HEAD | Windows
Intel(R) Core(TM) i7-8700K CPU @‍ 3.70GHz | 12 Threads | 15.95 GiB RAM | AVX+ | TSX
GPU: GeForce GTX 1070 (411.70)
Per-game CPU Settings
PPU Decoder: ‍ ‍ ‍ ‍ Recompiler (LLVM)
SPU Decoder: ‍ ‍ ‍ ‍ Recompiler (LLVM)
SPU Lower Thread Priority: ‍ ‍ ‍ ‍ [ ]
SPU Loop Detection: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍[ ]
Thread Scheduler: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍[ ]
SPU Threads: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ 2
SPU Block Size: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ Safe
Accurate xfloat: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ [x]
Force CPU Blit: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍[ ]
Lib Loader: ‍ ‍Load liblv2.sprx only
Per-game GPU Settings
Renderer: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ Vulkan
Aspect ratio: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ 16:9
Resolution: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ 1280x720
Resolution Scale: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍200
Resolution Scale Threshold: ‍ ‍ ‍ ‍ 16
Write Color Buffers: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ [x]
Anisotropic Filter: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ Auto
Frame Limit: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍30
Disable Async Shaders: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ [ ]
Disable Vertex Cache: ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍[ ]