Mass Effect [NPEB01195]
Started by Zer0wing




2 posts in this topic
Zer0wing
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6 posts 2 threads Joined: Apr 2018
04-06-2018, 03:35 PM -
#1
RPCS3 v0.0.5-6639-90e0bade7 
Ingame to Playable(-ish?)
Tested with both Vulkan and OpenGL
Use strict rendering mode (not necessary)
Use GPU texture scaling
Anisotropic: tested Automatic and 16x
PPU DECODER: LLVM Recompiler
SPU DECODER: ASMJIT Recompiler
Prefered SPU Threads: 2 (not necessary, same fps with automatic)
Enable Thread Scheduler
Lower SPU priority (not necessary, can be turned off)
Enable SPU loop detection
Load liblv2 only

Aside from occasional flickering, weird particle artifacts and mismanaged body and facial texture colors, seems playable. 
I finished Eden prime mission and landed on citadel just fine. Except for messy controls - I wasn't able to shoot with sight (using sniper rifle for example), the shooting button just cancels aiming.

[Image: NS8dmvd.jpg]
[Image: c7wOrbS.jpg]
[Image: 3cZe8bH.jpg]
This post was last modified: 04-06-2018, 04:58 PM by Zer0wing.


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Messages In This Thread
Mass Effect [NPEB01195] - by Zer0wing - 04-06-2018, 03:35 PM
RE: Mass Effect [NPEB01195] - by Deminating - 04-11-2018, 12:58 PM
RE: Mass Effect [NPEB01195] - by Zer0wing - 04-18-2018, 09:38 AM

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