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Mass Effect [NPEB01195] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Mass Effect [NPEB01195] (/showthread.php?tid=198394) |
Mass Effect [NPEB01195] - Zer0wing - 04-06-2018 RPCS3 v0.0.5-6639-90e0bade7 Ingame to Playable(-ish?) Tested with both Vulkan and OpenGL Use strict rendering mode (not necessary) Use GPU texture scaling Anisotropic: tested Automatic and 16x PPU DECODER: LLVM Recompiler SPU DECODER: ASMJIT Recompiler Prefered SPU Threads: 2 (not necessary, same fps with automatic) Enable Thread Scheduler Lower SPU priority (not necessary, can be turned off) Enable SPU loop detection Load liblv2 only Aside from occasional flickering, weird particle artifacts and mismanaged body and facial texture colors, seems playable. I finished Eden prime mission and landed on citadel just fine. Except for messy controls - I wasn't able to shoot with sight (using sniper rifle for example), the shooting button just cancels aiming. ![]() ![]() ![]() RE: Mass Effect [NPEB01195] - Deminating - 04-11-2018 Hi Zer0wing, Can you upload a log for your report? Details about that can be found here, at the game report guidelines. If you play the game a few minutes and then close the emulator entirely you can compress the log file (in the main emulator folder) and upload it on a post or edit. Also, can you include pictures with the GSFrame (the top border of the window) of the game? It's impossible to tell what FPS you're running at without that or a video. Thank you for the post! RE: Mass Effect [NPEB01195] - Zer0wing - 04-18-2018 RPCS3 v0.0.5-6657-cecfc590 Still artifacts but faces are improved a bit. ![]() ![]() |